Arid Curated map
“Sandy region located remarkably far from Canada. Explore vast, barren landscape and admire massive landmarks. Recommended for adventurous survivors.” (the map's own description)
A curated map: made by community creators and featured by Smartly Dressed Games in the game's map list, installed from the Steam Workshop. Everything below is read from the map's own files and the game files of Unturned 3.26.3.14 (map version 2.0.6.4). Steam Workshop page.
Overview
| Type | Survival |
|---|---|
| Size | Large (4,096 × 4,096 m) |
| Source | Curated Workshop map, featured by SDG in the game's map list |
| Workshop | Workshop item 2683620106 |
| In the singleplayer list | No (still playable from the Workshop and on servers) |
| Map version | 2.0.6.4 |
| Made by | Renaxon, clue, Danaby2, Dug |
| Collaborators | AnimaticFreak, Rolling Chair, Magical Burrito, Timo987, staswalle, NSTM, Salvguard, Sirady, Talfein |
| Named locations | 23 |
| Loot spawn points | 5,568 |
| Zombie spawn points | 952 |
| Vehicle spawn points | 96 |
| NPCs | 23 |
| Hunger rate (ticks per point of food) | 1400 |
| Thirst rate (ticks per point of water) | 1200 |
| Experience multiplier | 0 |
| Zombie armour multiplier | 1.3 |
Vehicles
| Vehicle | Spawn table and chance |
|---|---|
| Beige VB80 |
|
| Black M61 Van |
|
| Black ZAV-500 |
|
| Blue VB80 |
|
| Blue ZAV-500 |
|
| Blue ZUK-15 |
|
| BRDM-2 |
|
| BREM-1 |
|
| Gray VB80 |
|
| Gray ZUK-15 |
|
| Green VB80 |
|
| Green ZAV-500 |
|
| HAYLEX-85 |
|
| HAYLEX-85 |
|
| HAYLEX-85 |
|
| HAYLEX-85 |
|
| HH-6 |
|
| IL-2 |
|
| IL-2 |
|
| M11 Bruno |
|
| M80 Jeep |
|
| M81 Jeep |
|
| MYZ-83 Tractor |
|
| Purple ZAV-500 |
|
| Red VB80 |
|
| Red ZAV-500 |
|
| TK-66 |
|
| URAL |
|
| White VB80 |
|
| White ZAV-500 |
|
| White ZUK-15 |
|
| Yellow ZAV-500 |
|
| Yellow ZUK-15 |
|
| ZUK-13 |
|
| ZUK-13 |
|
| ZUK-13 |
|
| ZUK-13 |
|
| ZUK-13 |
|
Chance that a vehicle spawn point of that table picks this vehicle.
Zombies
Health and damage before the server's difficulty multipliers. Crawlers, sprinters and other special zombies are rolled on top of these from the server config (or a difficulty asset the map assigns).
Locations
The 23 places named on Arid's in-game map:
- Al-Mahjoora
- Kubry Al-Mala'ika
- Abu Al-Kaba'er
- Kahramaan
- Point Mike
- Overpass
- Tamara Complex
- Point November
- Point Oscar
- Kahramaan Airfield
- Kana'an Madraj
- West Side
- Fishing Lounge
- Shalaal Water Station
- Sa'id Palace
- AG19MS
- bunker
- AG17
- AG18s
- AG19
- Fort Knell
- SUB
- Point Lima
Loot
Each loot spawn point rolls one table. The tables, how many spawn points use each, and the zombies whose drops come from it:
| Table | Spawn points | Different items | Dropped by zombies |
|---|---|---|---|
| Weapons Cache | 277 | 78 | test |
| Civ clothing | 154 | 31 | |
| Edible | 194 | 9 | |
| Po police | 129 | 20 | |
| Car stuff | 215 | 27 | |
| Junk | 88 | 16 | |
| Sov Low | 407 | 82 | |
| PMC Low | 210 | 69 | |
| Fishy | 45 | 33 | |
| PMC Medical | 51 | 11 | |
| Graffiti | 22 | 1 | |
| Civ Outside | 148 | 27 | |
| Civ Inside | 251 | 50 | |
| Gunstore | 41 | 35 | |
| Backrooms | 113 | 23 | |
| Radio | 22 | 78 | |
| Car shift | 52 | 38 | |
| AG18 | 305 | 56 | |
| civi guns outside | 32 | 33 | |
| construct | 306 | 31 | |
| binos | 4 | 1 | |
| soviet mili supplies | 293 | 49 | |
| hospital | 81 | 14 | |
| refinery | 43 | 20 | |
| offices | 16 | 14 | |
| bank | 37 | 19 | |
| chemicals store | 56 | 8 | |
| radio towers | 171 | 78 | |
| produce | 10 | 3 | |
| steel mill | 60 | 30 | |
| soviet rare | 152 | 51 | |
| pmc rare | 55 | 55 | |
| pmc mili supplies | 48 | 40 | |
| waterplant | 148 | 28 | |
| deadzone tools | 39 | 7 | |
| deadzone towers | 10 | 19 | |
| deadzone munitions | 64 | 7 | |
| water | 14 | 1 | |
| deadzone canteen | 10 | 2 | |
| deadzones PCs | 65 | 7 | |
| server room | 52 | 10 | |
| deadzone us | 140 | 46 | |
| Car STUFF 2 | 12 | 27 | |
| deadzone supplies | 163 | 29 | |
| deadzone board room | 10 | 5 | |
| deadzone meds | 19 | 3 | |
| botanist | 15 | 6 | |
| chemicals mili | 40 | 6 | |
| soviet nvgs | 18 | 19 | |
| pmc nvgs | 12 | 21 | |
| airfield pcs | 32 | 7 | |
| soviet guns | 2 | 11 | |
| airfield supplies | 54 | 47 | |
| airfield SACR | 70 | ||
| deadzone bunker | 78 | 49 | |
| bunker munitions | 34 | 6 | |
| bunker supplies | 180 | 32 | |
| mines | 165 | 19 | |
| syringes | 14 | 4 | |
| funky warehouse | 16 | 100 | |
| high guns | 5 | 62 | |
| cache armory | 20 | 31 | |
| Satellite | 25 | 10 | |
| sniper boxes | 24 | 18 | |
| soviet zombos zombie drops | 68 | soviet zombos | |
| PMC Zombos zombie drops | 52 | PMC Zombos | |
| police zombos zombie drops | 14 | police zombos | |
| civilian 0 zombie drops | 24 | civilian 0 | |
| civilian 1 zombie drops | 24 | civilian 1 | |
| construction zombie drops | 28 | construction | |
| bunker 0 zombie drops | 68 | bunker 0 | |
| BUNKER 1 zombie drops | 57 | BUNKER 1 | |
| US VIP zombie drops | 1 | US VIP | |
| OFFICES 1 zombie drops | 36 | OFFICES 1 | |
| OFFICES 2 zombie drops | 36 | OFFICES 2 | |
| soviet zombos horde zombie drops | 67 | soviet zombos horde | |
| soviet zombos horde mega zombie drops | 68 | soviet zombos horde mega | |
| press zombie drops | 3 | press | |
| bunker deaadzone zombie drops | 38 | bunker deaadzone | |
| PMC mega zombie drops | 59 | PMC mega | |
| Steel Mega zombie drops | 12 | Steel Mega | |
| soviet mega zombie drops | 51 | soviet mega | |
| construction mega zombie drops | 11 | construction mega | |
| offices LCT zombie drops | 7 | offices LCT | |
| traffic construction zombie drops | 28 | traffic construction | |
| nvg soviet zombie drops | 71 | nvg soviet | |
| nvg pmc zombie drops | 55 | nvg pmc | |
| pmc office zombie drops | 52 | pmc office | |
| Airdrop 1 | 14 | 29 | |
| Airdrop 2 | 1 | 17 |
Every item and where it drops
The percentage is the chance that one roll of that table gives the item, from the weights in the game's spawn tables (a table can point at smaller tables; the chances multiply through). Type a table name, such as Weapons Cache, to see everything it can drop.
Items and vehicles this map adds
Arid ships 1,003 named items and 44 vehicles of its own. They only exist while this map is loaded, so they don't have pages of their own here, and their IDs can clash with other curated maps'. All Arid item and vehicle IDs.
NPCs and quests
NPCs with quests or a shop
| NPC | Quests | Shop |
|---|---|---|
| Architect |
|
|
| Brinda |
|
|
| Brinda |
|
|
| Brinda |
|
|
| Chup |
| |
| Don |
| |
| Eirik |
|
|
| Finn |
| |
| Gordon |
| |
| Huey |
|
|
| Informant |
|
|
| Mc' Dolan |
|
|
| Nomad |
|
|
| Ragù |
| |
| Red |
|
|
| Rico A. |
|
|
| Roland |
|
|
| Rue the Guide |
| |
| Snow |
|
4 more NPCs on this map only talk.
Quests
153 quests, with what each asks for and gives (as written in the map's own quest text; story flags are left out).
| Barter - HAYLEX-85 Technical - West | Brinda |
|
|
| Barter - HAYLEX-85 Technical - West | Brinda |
|
|
| Barter - HAYLEX-85 Technical - West | Brinda |
|
|
| Barter - BRDM-2 - West | Brinda |
|
|
| Barter - HH-6 - West | Brinda |
|
|
| Barter - M11 Bruno - West | Brinda |
|
|
| Barter - IL-2 - West | Brinda |
|
|
| Barter - HAYLEX-85 Technical - Safezone | Brinda |
|
|
| Barter - HAYLEX-85 Technical - Safezone | Brinda |
|
|
| Barter - HAYLEX-85 Technical - Safezone | Brinda |
|
|
| Barter - BRDM-2 - Safezone | Brinda |
|
|
| Barter - HH-6 - Safezone | Brinda |
|
|
| Barter - M11 Bruno - Safezone | Brinda |
|
|
| Barter - IL-2 - Safezone | Brinda |
|
|
| Barter - HAYLEX-85 Technical - Fishing | Brinda |
|
|
| Barter - HAYLEX-85 Technical - Fishing | Brinda |
|
|
| Barter - HAYLEX-85 Technical - Fishing | Brinda |
|
|
| Barter - BRDM-2 - Fishing | Brinda |
|
|
| Barter - HH-6 - Fishing | Brinda |
|
|
| Barter - M11 Bruno - Fishing | Brinda |
|
|
| Barter - IL-2 - Fishing | Brinda |
|
|
| Arsenal I | Red |
|
|
| Arsenal II | Red |
|
|
| Arsenal III | Red |
|
|
| Arsenal IV | Red |
|
|
| Arsenal V | Red |
|
|
| Barter - Weapon Mod Kit | Red |
|
|
| Barter - Pistol Suppressor | Red |
|
|
| Barter - TKB PROTO | Red |
|
|
| Barter - Frag Grenades | Red |
|
|
| Barter - Target Drum | Red |
|
|
| Barter - Tac Razved | Red |
|
|
| Barter - Illegal Gun Parts | Red |
|
|
| Barter - Tikhiy | Red |
|
|
| Barter - AR20 | Red |
|
|
| Barter - OSP-M Scope | Red |
|
|
| Barter - Kalakov Mod | Red |
|
|
| Barter - DF-357L | Red |
|
|
| Barter - 8x Scope | Red |
|
|
| Barter - Honey Bee PROTO | Red |
|
|
| Barter - Zolash Mod 100 | Red |
|
|
| Barter - GP460K | Red |
|
|
| Barter - WKM 12.7 | Red |
|
|
| Barter - EBR280 | Red |
|
|
| Barter - Railgun | Red |
|
|
| Reinforcements I | Architect |
|
|
| Reinforcements II | Architect |
|
|
| Reinforcements III | Architect |
|
|
| Reinforcements IV | Architect |
|
|
| Reinforcements V | Architect |
|
|
| Barter - White Fuse | Architect |
|
|
| Barter - Motor Oil | Architect |
|
|
| Barter - Metal Door | Architect |
|
|
| Barter - Metal Sheets | Architect |
|
|
| Barter - Iridium Traces | Architect |
|
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| Barter - Adamantine Ore | Architect |
|
|
| Barter - Military Computer | Architect |
|
|
| Barter - Metal Safe | Architect |
|
|
| Barter - Oxygenator | Architect |
|
|
| Barter - Beacon Receiver | Architect |
|
|
| Finale | Rue the Guide |
|
|
| Supplier I | Huey |
|
|
| Supplier II | Huey |
|
|
| Supplier III | Huey |
|
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| Supplier IV | Huey |
|
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| Supplier V | Huey |
|
|
| Barter - Police Vest Mk. II | Huey |
|
|
| Barter - Rucksack | Huey |
|
|
| Barter - Rucksack | Huey |
|
|
| Barter - Recon Vest Mk. II | Huey |
|
|
| Barter - Recon Vest Mk. II | Huey |
|
|
| Barter - Gear Sets | Huey |
|
|
| Barter - Nightvision | Huey |
|
|
| Barter - Heavy Military Helmet | Huey |
|
|
| Gardening Time | Gordon |
|
|
| Chemical Problem | Gordon |
|
|
| Tomato Farmer | Gordon |
|
|
| Connection | Gordon |
|
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| Intricate | Gordon |
|
|
| Fishing Apparel | Gordon |
|
|
| Back to School | Gordon |
|
|
| Tea Enthusiast | Gordon |
|
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| Gaming Time | Gordon |
|
|
| Sweatshop | Gordon |
|
|
| Namaste | Gordon |
|
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| Roleplay | Gordon |
|
|
| Musician | Gordon |
|
|
| Recycling | Gordon |
|
|
| Locate Fuse Box | Gordon |
|
|
| Sanitary Standards | Gordon |
|
|
| Fishing Apparel | Gordon |
|
|
| Back to School | Gordon |
|
|
| Fishing Apparel | Gordon |
|
|
| Signal | Gordon |
|
|
| Imitator | Ragù |
|
|
| Recycling | Ragù |
|
|
| Shortage | Ragù |
|
|
| Lost it | Ragù |
|
|
| What's on the flash drive | Ragù |
|
|
| Recycling | Ragù |
|
|
| Painkiller | Ragù |
|
|
| Build a Castle | Ragù |
|
|
| Fishing Apparel | Ragù |
|
|
| This One Will Feed the Whole Family | Ragù |
|
|
| Hiking Enthusiast | Ragù |
|
|
| Textile | Ragù |
|
|
| Trowel Quest | Ragù |
|
|
| Back to School | Ragù |
|
|
| Neat&Clean | Ragù |
|
|
| Collector | Ragù |
|
|
| Investor | Ragù |
|
|
| Confidential | Ragù |
|
|
| Nomad's Checklist | Nomad |
| – |
| Contract - Startup | Eirik |
|
|
| Contract - Data Sync | Eirik |
|
|
| Contract - Night Killer | Eirik |
|
|
| Contract - Remedy | Eirik |
|
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| Contract - Gunsmith | Eirik |
|
|
| Contract - Heavyweight | Eirik |
|
|
| Contract - Tanker | Eirik |
|
|
| Contract - Surplus | Eirik |
|
|
| Contract - Handyman | Eirik |
|
|
| Contract - Heavy Artillery | Eirik |
|
|
| Introduction | Roland |
|
|
| Recovery I | Roland |
|
|
| Recovery II | Roland |
|
|
| Extraction | Informant |
|
|
| Potato Farmer | Chup |
|
|
| Sew it Good | Chup |
|
|
| Plate by Plate | Chup |
|
|
| Plinking Enjoyer | Chup |
|
|
| LARP | Chup |
|
|
| Rationed | Chup |
|
|
| Safety Standards | Chup |
|
|
| Safety First | Chup |
|
|
| Painkiller | Chup |
|
|
| Bolt by Bolt | Chup |
|
|
| Safety Standards | Chup |
|
|
| Cargo X | Chup |
|
|
| Keep the Moving Parts Clean | Chup |
|
|
| Preservation | Chup |
|
|
| Navigator | Chup |
|
|
| Memory Loss | Chup |
|
|
| Back to School | Chup |
|
|
| Favorite One | Chup |
|
|
| Neat&Clean | Chup |
|
|
| Plinking Enjoyer | Chup |
|
|
| Carrier I | Mc' Dolan |
|
|
| Carrier II | Mc' Dolan |
|
|
| Carrier III | Mc' Dolan |
|
|
| Qualifier | Snow |
|
|
| Barter - ? | Snow |
|
|
| Halloween Scavenger Hunt | Rico A. |
|
|
Server settings this map changes
The map overrides these server config values (Mode_Config_Overrides in its Config.json):
| Setting | Value |
|---|---|
Items.Quality_Full_Chance | 0 |
Items.Quality_Multiplier | 1 |
Items.Gun_Bullets_Full_Chance | 0 |
Items.Gun_Bullets_Multiplier | 1 |
Items.Magazine_Bullets_Full_Chance | 0 |
Items.Magazine_Bullets_Multiplier | 1 |
Items.Crate_Bullets_Full_Chance | 0.2 |
Items.Crate_Bullets_Multiplier | 0.5 |
Items.Despawn_Dropped_Time | 1080 |
Items.Despawn_Natural_Time | 1080 |
Items.Respawn_Time | 80 |
Players.Health_Default | 65 |
Players.Food_Default | 50 |
Players.Water_Default | 50 |
Players.Virus_Default | 30 |
Players.Health_Regen_Min_Food | 70 |
Players.Health_Regen_Min_Water | 70 |
Players.Health_Regen_Ticks | 45 |
Players.Food_Use_Ticks | 1400 |
Players.Food_Damage_Ticks | 5 |
Players.Water_Use_Ticks | 1200 |
Players.Water_Damage_Ticks | 5 |
Players.Virus_Infect | 0 |
Players.Virus_Use_Ticks | 60 |
Players.Virus_Damage_Ticks | 0.1 |
Players.Detect_Radius_Multiplier | 1.2 |
Players.Ray_Aggressor_Distance | 12 |
Players.Bleed_Damage_Ticks | 21 |
Players.Can_Stop_Bleeding | false |
Players.Experience_Multiplier | 0 |
Players.Lose_Skills_PvP | 1 |
Players.Lose_Skills_PvE | 1 |
Players.Lose_Experience_PvP | 1 |
Players.Lose_Experience_PvE | 1 |
Players.Lose_Skill_Levels_PvP | 0 |
Players.Lose_Skill_Levels_PvE | 0 |
Players.Allow_Per_Character_Saves | false |
Zombies.Slow_Movement | false |
Zombies.Acid_Chance | 0 |
Zombies.Armor_Multiplier | 1.3 |
Zombies.Loot_Chance | 0.7 |
Zombies.Min_Drops | 1 |
Zombies.Max_Drops | 1 |
Zombies.Min_Mega_Drops | 5 |
Zombies.Max_Mega_Drops | 5 |
Zombies.Min_Boss_Drops | 8 |
Zombies.Max_Boss_Drops | 8 |
Zombies.Respawn_Day_Time | 360 |
Zombies.Respawn_Night_Time | 180 |
Gameplay.Chart | true |
Gameplay.Satellite | true |
Gameplay.Ballistics | true |
Gameplay.Group_Map | true |
Gameplay.Timer_Home | 20 |
Gameplay.Timer_Exit | 15 |
Events.Airdrop_Frequency_Min | 1.8 |
Events.Airdrop_Frequency_Max | 3.5 |
Events.Airdrop_Speed | 130 |
Events.Airdrop_Force | 11.95 |
Vehicles.Min_Battery_Charge | 1 |
Vehicles.Max_Battery_Charge | 1 |
Vehicles.Has_Battery_Chance | 1 |
Vehicles.Max_Instances_Large | 64 |
Vehicles.Unlocked_After_Seconds_In_Safezone | 600 |
Vehicles.Decay_Time | 259200 |
Vehicles.Decay_Damage_Per_Second | 200 |
Barricades.Armor_Lowtier_Multiplier | 1 |
Barricades.Armor_Hightier_Multiplier | 1 |
Structures.Armor_Lowtier_Multiplier | 1 |
Structures.Armor_Hightier_Multiplier | 1 |
Barricades.Gun_Lowcal_Damage_Multiplier | 1 |
Barricades.Gun_Highcal_Damage_Multiplier | 1 |
Structures.Gun_Lowcal_Damage_Multiplier | 1 |
Structures.Gun_Highcal_Damage_Multiplier | 1 |
Barricades.Decay_Time | 432000 |
Structures.Decay_Time | 432000 |
Barricades.Allow_Item_Placement_On_Vehicle | false |
Barricades.Allow_Trap_Placement_On_Vehicle | false |
Objects.Rubble_Reset_Multiplier | 1 |
Objects.Resource_Reset_Multiplier | 1 |
Gameplay.ThirdPerson_RecoilMultiplier | 1.5 |
Gameplay.ThirdPerson_SpreadMultiplier | 1 |