Limestone Curated map
“Mountainous state South-West of Canada. Tourist attractions include mountain climbing, target shooting and kayaking. Recommended for adventurous survivors” (the map's own description)
A curated map: made by community creators and featured by Smartly Dressed Games in the game's map list, installed from the Steam Workshop. Everything below is read from the map's own files and the game files of Unturned 3.26.3.14 (map version 1.3.0.8). Steam Workshop page.
Overview
| Type | Survival |
|---|---|
| Size | Medium (2,048 × 2,048 m) |
| Source | Curated Workshop map, featured by SDG in the game's map list |
| Workshop | Workshop item 3565225438 |
| In the singleplayer list | Yes |
| Map version | 1.3.0.8 |
| Made by | clue, janeks, LVOmega |
| Named locations | 18 |
| Loot spawn points | 3,867 |
| Zombie spawn points | 1,350 |
| Vehicle spawn points | 111 |
| Animal spawn points | 149 |
| Trains |
|
| Hunger rate (ticks per point of food) | 1200 |
| Thirst rate (ticks per point of water) | 1400 |
| Experience multiplier | 0 |
| Zombie armour multiplier | 1 |
Vehicles
| Vehicle | Spawn table and chance |
|---|---|
| Archon |
|
| Buzzkill Overlander |
|
| Covert SUV |
|
| Dirtbike |
|
| Military Dirtbike |
|
| Revelator |
|
| Sedan |
|
| Sentinel |
|
| Sports Sedan |
|
| SUV |
|
| Valkyrie Overlander |
|
Chance that a vehicle spawn point of that table picks this vehicle.
Animals
| Animal | Spawn table and chance |
|---|---|
| Bear |
|
| Bull |
|
| Cougar |
|
| Hostile Legendary Turkey |
|
| Hostile Turkey |
|
| Large Bear |
|
| Large Bull |
|
| Passive Turkey |
|
| Sentient Gnome |
|
| Wolverine |
|
Chance per animal spawn of that table.
Zombies
Health and damage before the server's difficulty multipliers. Crawlers, sprinters and other special zombies are rolled on top of these from the server config (or a difficulty asset the map assigns).
Locations
The 18 places named on Limestone's in-game map:
- Knell's Ranch
- Greenhill Resort
- Warden Complex
- Overseer Facility
- Pinehurst
- Granite Depot
- Rocky Mountain Coalworks
- Royal Junction
- Silly River Airport
- Knob Hill Lot
- Black Creek Mill
- Cedar Estates
- Shady Hollow
- Twin Pines Farm
- Redline Overpass
- Backwoods Diner
- Rusty Nail
- Clearwater Cliffs
Loot
Each loot spawn point rolls one table. The tables, how many spawn points use each, and the zombies whose drops come from it:
| Table | Spawn points | Different items | Dropped by zombies |
|---|---|---|---|
| Vendor Snacks | 44 | 6 | |
| Police Office | 72 | 21 | |
| Police Armory | 14 | 46 | |
| Military Apparel Tan | 48 | 23 | |
| Military | 380 | 46 | |
| Military Industrial | 400 | 41 | |
| Military Goodies | 101 | 56 | |
| Police Apparel | 17 | 9 | |
| Military Apparel Forest | 62 | 23 | |
| School | 52 | 30 | |
| Mechanic | 142 | 45 | |
| Civilian | 221 | 102 | |
| Civilian Clothing | 114 | 95 | |
| Kitchen | 105 | 18 | |
| Valkyrie Box | 11 | 1 | |
| Evidence Locker | 41 | 17 | |
| Armor Plate Stack | 3 | 1 | |
| Dumpsters | 60 | 18 | |
| Coffee Shop | 26 | 6 | |
| Medical Center | 61 | 23 | Patient |
| Corner Store | 33 | 22 | |
| Butcher Shop | 29 | 6 | |
| Cursed Eagle | 21 | 122 | |
| Gunshop Clothing | 15 | 62 | |
| Construction | 260 | 41 | |
| Ranch | 183 | 47 | |
| James GS | 30 | 122 | |
| James GS Backroom | 14 | 66 | |
| Artillery | 22 | 2 | |
| Ammo Box | 27 | 7 | |
| Gorpcore | 124 | 116 | |
| Fishing | 79 | 116 | |
| Trailerpark | 75 | 90 | |
| Trailerpark Clothing | 25 | 95 | |
| Overseer | 57 | 63 | |
| Warden | 0 | ||
| SAA | 30 | 50 | |
| Office | 93 | 18 | |
| Canned Drinks | 21 | 4 | |
| Industrial | 128 | 31 | |
| Off Limits | 51 | 67 | |
| Black Ops | 37 | 33 | |
| Terminal Office | 49 | 76 | |
| Militia | 49 | 79 | |
| Militia Armory | 33 | 53 | |
| Surplus Store | 17 | 85 | |
| Militia Clothes | 19 | 117 | |
| Lumber | 51 | 55 | |
| Kray Consumables | 23 | 12 | |
| Kray Electronics | 13 | 6 | |
| Kray Surv | 7 | 23 | |
| Kray Meds | 11 | 7 | |
| Ammo Boxes DZ | 36 | 15 | |
| Coal Plant Military | 30 | 92 | |
| Forest Apparel DZ | 11 | 21 | |
| Post Office | 26 | 20 | |
| Hotel | 25 | 74 | |
| Greenhill Resort | 89 | 39 | |
| Motel Note | 1 | 103 | |
| Sawmill Note | 3 | 56 | |
| Doctors Note | 1 | 25 | |
| SAA Goods | 8 | 7 | |
| Vanguard Manifest | 16 | 3 | |
| Target module | 6 | 3 | |
| Scrounge | 3 | 133 | |
| EXP | 11 | 2 | |
| MS | 1 | 1 | |
| Civilian zombie drops | 97 | Civilian | |
| Fields Operator T1 zombie drops | 16 | Fields Operator T1 | |
| Big Man zombie drops | 24 | Big Man | |
| Construction zombie drops | 36 | Construction | |
| NatGuard T1 zombie drops | 25 | NatGuard T1 | |
| Mega Zombie zombie drops | 1 | Mega Zombie | |
| NatGuard T3 zombie drops | 91 | NatGuard T3 | |
| Lumber zombie drops | 30 | Lumber | |
| Trailer Park zombie drops | 97 | Trailer Park | |
| Policeman T1 zombie drops | 21 | Policeman T1 | |
| Policeman T4 zombie drops | 35 | Policeman T4 | |
| Sheriff zombie drops | 7 | Sheriff | |
| Kraymarkt zombie drops | 97 | Kraymarkt | |
| MIlitary T1 zombie drops | 25 | MIlitary T1 | |
| Military Engineer zombie drops | 29 | Military Engineer | |
| Scrounger zombie drops | 1 | Scrounger | |
| Military DZ zombie drops | 91 | Military DZ | |
| Militia T1 zombie drops | 79 | Militia T1 | |
| Militia T2 zombie drops | 79 | Militia T2 | |
| Construction 2 zombie drops | 36 | Construction 2 | |
| Titanium Worker zombie drops | 2 | Titanium Worker | |
| Pilot zombie drops | 7 | Pilot | |
| Launcher Tan zombie drops | 5 | Launcher Tan | |
| Launcher Green zombie drops | 5 | Launcher Green | |
| Expert Cook zombie drops | 8 | Expert Cook | |
| Cowboy zombie drops | 74 | Cowboy | |
| Gorpcore zombie drops | 42 | Gorpcore | |
| Hunter zombie drops | 18 | Hunter | |
| The set up zombie drops | 42 | The set up | |
| Military T3 zombie drops | 91 | Military T3 | |
| FIelds T3 zombie drops | 16 | FIelds T3 | |
| NatGuard T2 zombie drops | 25 | NatGuard T2 | |
| Military T2 zombie drops | 25 | Military T2 | |
| Natguard Eng zombie drops | 29 | Natguard Eng | |
| Airdrop | 15 | 24 |
Every item and where it drops
The percentage is the chance that one roll of that table gives the item, from the weights in the game's spawn tables (a table can point at smaller tables; the chances multiply through). Type a table name, such as Vendor Snacks, to see everything it can drop.
Items and vehicles this map adds
Limestone ships 1,357 named items and 18 vehicles of its own. They only exist while this map is loaded, so they don't have pages of their own here, and their IDs can clash with other curated maps'. All Limestone item and vehicle IDs.
Server settings this map changes
The map overrides these server config values (Mode_Config_Overrides in its Config.json):
| Setting | Value |
|---|---|
Players.Skillset_Reduces_Skill_Cost | false |
Players.Health_Regen_Ticks | 45 |
Players.Food_Use_Ticks | 1200 |
Players.Food_Damage_Ticks | 5 |
Players.Water_Use_Ticks | 1400 |
Players.Water_Damage_Ticks | 5 |
Players.Virus_Use_Ticks | 900 |
Players.Virus_Damage_Ticks | 5 |
Players.Detect_Radius_Multiplier | 0.9 |
Players.Ray_Aggressor_Distance | 3 |
Players.Bleed_Damage_Ticks | 21 |
Players.Can_Stop_Bleeding | false |
Players.Experience_Multiplier | 0 |
Players.Lose_Skills_PvP | 1 |
Players.Lose_Skills_PvE | 1 |
Players.Lose_Experience_PvP | 1 |
Players.Lose_Experience_PvE | 1 |
Players.Lose_Skill_Levels_PvP | 0 |
Players.Lose_Skill_Levels_PvE | 0 |
Players.Enable_Terrain_Color_Kick | true |
Items.Gun_Bullets_Multiplier | 1 |
Items.Magazine_Bullets_Multiplier | 1 |
Items.Despawn_Dropped_Time | 1080 |
Items.Despawn_Natural_Time | 1080 |
Items.Respawn_Time | 150 |
Zombies.Spawn_Chance | 0.325 |
Zombies.Armor_Multiplier | 1 |
Zombies.Loot_Chance | 1 |
Zombies.Acid_Chance | 0 |
Zombies.Flanker_Chance | 0 |
Zombies.Burner_Chance | 0 |
Zombies.Can_Target_Objects | true |
Zombies.Respawn_Day_Time | 660 |
Zombies.Respawn_Night_Time | 330 |
Zombies.Min_Mega_Drops | 1 |
Zombies.Max_Mega_Drops | 1 |
Animals.Max_Instances_Medium | 40 |
Animals.Damage_Multiplier | 1 |
Animals.Armor_Multiplier | 1 |
Vehicles.Decay_Time | 432000 |
Vehicles.Decay_Damage_Per_Second | 200 |
Vehicles.Max_Instances_Medium | 40 |
Vehicles.Respawn_Time | 450 |
Barricades.Armor_Lowtier_Multiplier | 1 |
Barricades.Armor_Hightier_Multiplier | 1 |
Structures.Armor_Lowtier_Multiplier | 1 |
Structures.Armor_Hightier_Multiplier | 1 |
Barricades.Gun_Lowcal_Damage_Multiplier | 1 |
Barricades.Gun_Highcal_Damage_Multiplier | 1 |
Structures.Gun_Lowcal_Damage_Multiplier | 1 |
Structures.Gun_Highcal_Damage_Multiplier | 1 |
Barricades.Decay_Time | 432000 |
Structures.Decay_Time | 432000 |
Barricades.Allow_Item_Placement_On_Vehicle | false |
Barricades.Allow_Trap_Placement_On_Vehicle | false |
Objects.Rubble_Reset_Multiplier | 1 |
Objects.Resource_Reset_Multiplier | 1 |
Gameplay.Ballistics | true |
Gameplay.Enable_Damage_Flinch | false |
Gameplay.Enable_Explosion_Camera_Shake | false |
Gameplay.AirStrafing_Acceleration_Multiplier | 0.08 |
Gameplay.AirStrafing_Deceleration_Multiplier | 0.08 |
Gameplay.ThirdPerson_RecoilMultiplier | 1.5 |
Gameplay.ThirdPerson_SpreadMultiplier | 1 |
Gameplay.Viewmodel_AimingJumpLandMultiplier | 4 |
Gameplay.Viewmodel_AimingMisalignmentMultiplier | 0.5 |
Events.Airdrop_Frequency_Min | 2 |
Events.Airdrop_Frequency_Max | 4 |
Events.Airdrop_Speed | 50 |
Events.Airdrop_Force | -55 |