Landmine ID 1101
Epic trap. Explosive trap.
/give 1101
Spawns one Landmine for yourself; /give 1101/5 gives five. Needs cheats on, and admin on a server: how /give works.
Overview
| ID | 1101 |
|---|
| GUID | bce3892b5a9f4bab96257fd991ffcb28 |
|---|
| Type | Trap |
|---|
| Rarity | Epic |
|---|
| Inventory size | 1 × 1 |
|---|
Damage to buildings and vehicles
| Barricades | 75 |
|---|
| Structures (walls, floors…) | 75 |
|---|
| Vehicles | 175 |
|---|
| Trees, rocks and other resources | 625 |
|---|
| Map objects | 100 |
|---|
How many to break it
| Armour | low armour tier (full damage) |
|---|
| Damaged by | explosives, guns and melee |
|---|
On a default server, explosives touching it, weapons at full quality. Every other tool and server setting: raid calculator.
Crafting tree
| Base materials | |
|---|
| Stations | |
|---|
| Skills | Crafting 1 |
|---|
| Crafting steps | 6 |
|---|
From scratch with the first recipe at each step. Metal scrap and cloth count as base materials: salvaging almost anything gives them.
Spawns in
Its weight as a share of each loot table's total. Each map decides where a table spawns.