Unturned zombies
Every kind of zombie in Unturned 3.26.3.14: how much health it has, how hard it hits, how fast it runs and how often it spawns on each difficulty. Then the 48 mega zombies and the bosses, map by map, with the places they spawn. Read from the game files and the map files.
Zombie types
Each map gives its zombies a table (Civilian, Police, Military…) with a health and damage value; most tables have 100 health and deal 15 damage per hit. When a zombie spawns, the game rolls its type on top of that. On Normal, 62.5% of zombies are plain ones and the rest are crawlers, sprinters, flankers, burners and acid spitters. Easy rolls only plain zombies. The chances below are the server's defaults; a server can change them in Config.txt, and some maps set their own for some areas (by map).
| Type | Health | Damage per hit | Speed, m/s | Easy | Normal | Hard | What it does |
|---|---|---|---|---|---|---|---|
| Normal | The table's health | The table's damage | 5.5 (4.5) | 100% | 62.5% | 55% | Walks, hits, breaks barricades, structures and vehicles in its way. |
| Crawler | 1.5× the table's | 2× the table's | 3 (2.5) | 0% | 15% | 12.5% | Crawls along the ground: slow, but tougher and hits twice as hard. |
| Sprinter | 0.5× the table's | 0.75× the table's | 6.5 (6) | 0% | 15% | 17.5% | Runs: faster than a normal zombie, dies in half the damage. |
| Flanker | The table's | The table's | 6 (5.5) | 0% | 2.5% | 5% | Turns invisible while it chases you and shows itself when it stops. |
| Burner | The table's | The table's | 5.5 (4.5) | 0% | 2.5% | 5% | Burns, and explodes when it dies: 40 damage to players within 4 m. A normal zombie caught in zombie fire becomes one. |
| Acid spitter | The table's | The table's | 5.5 (4.5) | 0% | 2.5% | 5% | Spits acid that leaves a damaging puddle. |
| Spirit (ghost) | The table's | The table's | 5.5 (4.5) | 0% | 0% | 0% | Invisible: a ghost. |
| Volatile (red) | 1.5× the table's | The table's | 6.5 (6) | 0% | 0% | 0% | Dying Light crossover. Spawns only at night and bursts into fire at dawn. |
| Volatile (blue) | 1.5× the table's | The table's | 6.5 (6) | 0% | 0% | 0% | Dying Light crossover. Spawns only at night and bursts into fire at dawn. |
| Mega zombie | The mega table's (thousands) | The table's | 6 | mega tables only | mega tables only | mega tables only | Spawns from mega tables only, one per area at a time. Twice the reach, and throws boulders at targets more than about 4.5 m away. Drops 5 items. |
| Electric boss | 6,000 | The table's | 6 | 0% | 0% | 0% | Shoots electric shocks at targets 2 to 64 m away. Drops 8 to 10 items. |
| Wind boss | 6,000 | The table's | 6 | 0% | 0% | 0% | Stomps when you are within 12 m: a 10 m blast that deals 60 damage to players and 500 to barricades, structures and vehicles. Drops 8 to 10 items. |
| Fire boss | 6,000 | The table's | 6 | 0% | 0% | 0% | Breathes fire up to about 23 m, which sets normal zombies alight (they become burners), and explodes when it dies. Drops 8 to 10 items. |
| Elver boss | 4,600 | The table's | 6 | 0% | 0% | 0% | Elver's final boss: stomps like the wind boss and takes less damage from bullets. Drops 8 to 10 items. |
| Kuwait boss | 60,000 | The table's | 6 | 0% | 0% | 0% | Kuwait's final boss: throws boulders more often, hits players inside vehicles (turrets) and throws flashbangs. Drops 8 to 10 items. |
Speed in brackets: with Slow_Movement on, which Easy turns on by default. Bosses, ghosts and volatiles have a 0% default: only a map, or a server that sets the chance, brings them. Damage is per hit before the difficulty's damage multiplier. A zombie in an aggressive ("hyper") area hits 1.5× harder and reaches further.
Easy, Normal and Hard
The difficulty (Mode in Commands.dat) picks a set of zombie defaults. These are the ones that change between the three; every other zombie setting is the same on all of them. A dead zombie respawns after 6 minutes, or 30 seconds during a full moon. An area holds at most its spawn points × Spawn_Chance zombies at a time, and the map can lower that.
| Setting | Easy | Normal | Hard | What it means |
|---|---|---|---|---|
Spawn_Chance | 0.2 | 0.25 | 0.3 | Percentage [0 to 1] of zombie spawns to use. For example, if set to 0.2 and an area has 100 zombie spawns, max 20 zombies will spawn at a time. |
Loot_Chance | 0.55 | 0.5 | 0.3 | Percentage [0 to 1] chance of zombie dropping an item except when dropping more than one item. |
Crawler_Chance | 0 | 0.15 | 0.125 | Percentage [0 to 1] chance of zombie spawning as a crawler. |
Sprinter_Chance | 0 | 0.15 | 0.175 | Percentage [0 to 1] chance of zombie spawning as a sprinter. |
Flanker_Chance | 0 | 0.025 | 0.05 | Percentage [0 to 1] chance of zombie spawning as a flanker. |
Burner_Chance | 0 | 0.025 | 0.05 | Percentage [0 to 1] chance of zombie spawning as a burner. |
Acid_Chance | 0 | 0.025 | 0.05 | Percentage [0 to 1] chance of zombie spawning as an acid spitter. |
Damage_Multiplier | 0.75 | 1 | 1.5 | Scales the amount of damage dealt by zombies. For example, 2.0 doubles the amount of damage from zombie attacks. |
Armor_Multiplier | 1.25 | 1 | 0.75 | Scales the amount of damage taken by zombies. For example, 0.5 halves the amount of damage dealt to zombies. |
Slow_Movement | True | False | False | If true, all zombies are a bit slower, making it easier to escape them. |
Can_Stun | True | True | False | If false, nothing can stun zombies, making combat harder. |
Only_Critical_Stuns | False | False | True | If true, only certain weapons and attacks can stun zombie (e.g., backstabs). Not applicable if Can_Stun is false. |
Weapons_Use_Player_Damage | False | False | True | If true, attacking a zombie uses the weapon's PvP damage values rather than zombie-specific damage. |
Descriptions are the comments the game writes into Config.txt. Every server setting: Unturned server Config.txt.
Mega zombies
A mega zombie (the game's "special" tables) is a big zombie with thousands of health that throws boulders. It comes only from a map's mega tables: each area holds at most one at a time, and the next can't spawn until 10 minutes after the last one spawned or died. On a horde beacon, the last zombie of the wave is a mega. It drops 5 items from its table's loot. The toughest is Deadzone Mega on Escalation, with 5,000 health.
| Germany | Special High Peaks | 4,000 | 33 | 50 | 5 | Schwarzwald Military Base, Aerospace Defense Complex, Cologne |
| Russia | Special High | 4,000 | 33 | 50 | 2 | Silo 22, Kivgrad Harbor |
| PEI | Special | 2,999 | 33 | 40 | 2 | Confederation Bridge, Summerside Military Base |
| Washington | Special | 2,999 | 33 | 40 | 3 | Seattle, Olympia Military Base |
| Yukon | Special | 2,999 | 33 | 40 | 8 | Off Limits, Mount Logan |
| Germany | Special Low Peaks | 2,000 | 33 | 30 | 2 | Rappbode Dam, Ostsee Compound |
| Russia | Special Low | 2,000 | 33 | 30 | 2 | Volk Military Base |
| Escalation | Deadzone Mega | 5,000 | 40 | 50 | 2 | Artemis Platform |
| Ireland | Special High | 5,000 | 35 | 350 | 9 | Aberham Anti Air Line, Moneypoint Powerplant, Fort Dunree |
| Rio de Janeiro | Deadzone Mega | 4,999 | 43 | 150 | 7 | Santos Joint |
| California 2 | Fort Mojave Mega | 4,000 | 20 | 3 | 4 | Fort Mojave |
| Escalation | Military Mega | 4,000 | 35 | 30 | 2 | Parkwood, Camp Crystal |
| Escalation | Construction Mega | 4,000 | 35 | 30 | 2 | TKR Industrial |
| France | Dead Special | 4,000 | 33 | 50 | 2 | Flamanville Power, Marseille |
| Rio de Janeiro (Original) | Special High | 4,000 | 33 | 50 | 2 | Santos Joint |
| Kuwait | Special Forces Mega | 3,500 | 45 | 45 | 5 | Saqr Airbase |
| Rio de Janeiro | Coalition Captain | 3,500 | 25 | 100 | 9 | Magé, Paquetá, Duque de Caxias |
| Rio de Janeiro | Military Mega | 3,500 | 45 | 100 | 7 | Alto da Serra, Petrópolis, Duque de Caxias |
| Rio de Janeiro | Air Force Captain | 3,500 | 33 | 100 | 4 | Afonsos Air Base |
| Rio de Janeiro | Navy Captain | 3,500 | 25 | 150 | 2 | |
| California (Original) | Mega PMC | 3,000 | 35 | 25 | 2 | Cache 42, Costa Mesa Mall |
| California (Original) | Military Mega | 3,000 | 35 | 1 | 1 | Bixby Bridge |
| Easter Island | Vermillin Boss | 3,000 | 35 | 15 | 6 | Terevaka, Rano Raraku Harbor |
| Belgium | Military Belgium HULK | 2,999 | 33 | 40 | 4 | Ypres, Florennes Military Base, Hofer Farm |
| Belgium | Deadzone Belgium HULK | 2,999 | 33 | 40 | 2 | Ypres |
| Belgium | Research Belgium HULK | 2,999 | 33 | 40 | 2 | Nulirane Research Centre |
| Hawaii | CGSpecial | 2,999 | 33 | 40 | 2 | Alika Base |
| California (Original) | Biohazard Mega | 2,500 | 35 | 50 | 2 | Calabasas |
| California 2 | Military Mega Forest | 2,500 | 20 | 3 | 6 | Berkeley, San Francisco, Oakland |
| California 2 | Military Mega Desert | 2,500 | 15 | 30 | 5 | Costa Mesa Mall, Bixby Bridge, San Francisco |
| California 2 | Mega PMC | 2,500 | 15 | 30 | 3 | Cache 42 |
| California 2 | Biohazard Mega | 2,500 | 15 | 50 | 3 | San Francisco, Red Bush |
| California 2 | Mega SWAT | 2,500 | 15 | 35 | 2 | San Francisco |
| Rio de Janeiro | BOPE Captain | 2,500 | 33 | 100 | 1 | Galeão Airport |
| California 2 | Arctic Military Mega | 2,250 | 20 | 3 | 1 | Whitney |
| Elver | Military Mega | 2,222 | 33 | 70 | 4 | Junction 67 |
| Buak | Mega Scrapyard | 2,000 | 33 | 80 | 1 | |
| Buak | Mega Farm | 2,000 | 33 | 80 | 1 | |
| Buak | Mega Pine | 2,000 | 33 | 80 | 1 | |
| Buak | Mega Mansion | 2,000 | 33 | 80 | 1 | |
| Buak | Mega Lumberyard | 2,000 | 33 | 80 | 1 | |
| France | Mili Special | 2,000 | 33 | 30 | 2 | Paris, Verdun Airbase |
| Rio de Janeiro (Original) | Special Low | 2,000 | 33 | 50 | 3 | Afonsos Base, Magé, Alto da Serra |
| A6 Polaris | Military Mega | 1,000 | 15 | 10 | 2 | Fort Evergreen |
| Arid | PMC mega | 700 | 40 | 0 | 3 | Point November, Point Oscar, Point Lima |
| Arid | soviet mega | 700 | 40 | 0 | 2 | Tamara Complex, Kahramaan Airfield |
| Arid | Steel Mega | 600 | 30 | 0 | 1 | Abu Al-Kaba'er |
| Arid | construction mega | 600 | 30 | 0 | 1 | Overpass |
Health and damage as the map sets them, before the difficulty's multipliers. "Where" names the locations of its spawn points on the in-game map.
Bosses
On the official maps, bosses spawn in a few areas only: Cologne on Germany, where about 1 zombie in 42 is a fire boss. On the curated maps, bosses guard quest areas and bunkers. Electric, wind and fire bosses have 6,000 health unless the map changes it; every boss drops 8 to 10 items.
| Map | Boss | Health | Chance per spawn | Spawn points | Where |
|---|---|---|---|---|---|
| Germany | Fire boss | 6,000 | 2.4% | 94 | Cologne |
| A6 Polaris | Electric boss | 6,000 | always | 1 | HAZE |
| A6 Polaris | Wind boss | 6,000 | always | 1 | Fir Peak Powerplant |
| A6 Polaris | Fire boss | 6,000 | always | 1 | a quest or boss area |
| Arid | Wind boss | 6,000 | always | 1 | Fort Knell |
| California 2 | Fire boss | 1,750 to 2,250 | 0.5% to 100% | 275 | Mesadyne Facility, Whitney |
| California 2 | Electric boss | 1,750 to 2,100 | 0.5% to 100% | 272 | Mesadyne Facility, Whitney |
| California 2 | Wind boss | 2,200 to 2,750 | 0.5% to 33.3% | 269 | Mesadyne Facility, Whitney |
| Easter Island | Fire boss | 6,000 | 2.4% | 203 | Terevaka |
| Elver | Elver boss | 4,600 | always | 1 | a quest or boss area |
| Kuwait | Kuwait boss | 60,000 | always | 1 | a quest or boss area |
Ghosts and other rare zombies
| Map | Type | Health | Chance per spawn | Spawn points | Where |
|---|---|---|---|---|---|
| California 2 | Spirit (ghost) | 80 to 150 | 1% | 547 | Mesadyne Facility, Whitney |
| Easter Island | Spirit (ghost) | 100 to 150 | 23.8% | 485 | Ahu Vinapú Beach, Rano Raraku Harbor, Piki Farm |
| Ireland | Spirit (ghost) | 90 to 110 | always | 94 | Rock of Cashel, Our Lady's Asylum |
| Kuwait | Spirit (ghost) | 35 | always | 216 | Boubyan Island |
Zombies by map
58,811 zombie spawn points on 23 survival maps. "Own mix" is the share of a map's spawn points where the map, not the server, decides how many crawlers, sprinters and other types spawn, whatever the difficulty. Those areas are usually harder. PEI, Russia, Washington and Yukon use the server's chances everywhere.
| Germany | Official | 1,954 | 100 | 15 | 2 (up to 4,000 HP) | 22.9% | Fire boss |
| PEI | Official | 1,456 | 100 | 15 | 1 (up to 2,999 HP) | ||
| Russia | Official | 2,458 | 100 | 15 to 33 | 2 (up to 4,000 HP) | ||
| Washington | Official | 1,137 | 100 | 15 | 1 (up to 2,999 HP) | ||
| Yukon | Official | 524 | 100 | 15 | 1 (up to 2,999 HP) | ||
| A6 Polaris | Curated | 1,402 | 100 to 550 | 15 to 20 | 1 (up to 1,000 HP) | 100% | Electric boss, Wind boss, Fire boss |
| Arid | Curated | 950 | 75 to 450 | 15 to 33 | 4 (up to 700 HP) | 100% | Wind boss |
| Belgium | Curated | 3,510 | 100 | 15 | 3 (up to 2,999 HP) | 7.4% | |
| Buak | Curated | 2,033 | 100 to 400 | 15 to 25 | 5 (up to 2,000 HP) | 90.8% | |
| California (Original) | Curated | 1,335 | 80 to 175 | 10 to 35 | 3 (up to 3,000 HP) | 100% | |
| California 2 | Curated | 5,903 | 80 to 2,250 | 8 to 20 | 7 (up to 4,000 HP) | 24.3% | Fire boss, Electric boss, Wind boss |
| Carpat | Curated | 180 | 80 to 100 | 25 to 50 | |||
| Easter Island | Curated | 1,252 | 100 to 150 | 10 to 20 | 1 (up to 3,000 HP) | 55.2% | Fire boss |
| Elver | Curated | 562 | 20 to 600 | 5 to 25 | 1 (up to 2,222 HP) | 26.5% | Elver boss |
| Escalation | Curated | 1,566 | 100 to 150 | 15 to 18 | 3 (up to 5,000 HP) | ||
| France | Curated | 2,378 | 100 to 150 | 15 to 30 | 2 (up to 4,000 HP) | ||
| Greece | Curated | 3,706 | 100 | 15 | |||
| Hawaii | Curated | 3,771 | 100 | 15 | 1 (up to 2,999 HP) | ||
| Ireland | Curated | 2,962 | 90 to 110 | 15 to 20 | 1 (up to 5,000 HP) | 3.2% | |
| Kuwait | Curated | 1,911 | 35 to 65,000 | 15 to 23 | 1 (up to 3,500 HP) | 83.3% | Kuwait boss |
| Limestone | Curated | 1,347 | 400 to 1,800 | 12 to 35 | 100% | ||
| Rio de Janeiro | Curated | 9,967 | 80 to 200 | 7 to 22 | 6 (up to 4,999 HP) | ||
| Rio de Janeiro (Original) | Curated | 6,547 | 100 | 15 | 2 (up to 4,000 HP) |
Health and damage of the ordinary tables, before crawler/sprinter multipliers and the difficulty. Each map page lists its tables and how many zombies spawn at each named place.
Loot and XP
- A normal zombie drops one item from its table's loot with a chance of 55% on Easy, 50% on Normal and 30% on Hard. Police zombies drop police loot, military zombies military loot, and so on: each map page links every zombie table to its loot table.
- A mega zombie always drops 5 items, a boss 8 to 10.
- XP per kill is the table's value: 3 to 100 for ordinary zombies on the official maps, 30 to 50 for their mega zombies. A full moon doubles it.
- Backstabs with weapons that allow them deal 1.25× damage. On Hard, weapons hit zombies with their player (PvP) damage values, and nothing stuns a zombie.