Unturned zombies

Every kind of zombie in Unturned 3.26.3.14: how much health it has, how hard it hits, how fast it runs and how often it spawns on each difficulty. Then the 48 mega zombies and the bosses, map by map, with the places they spawn. Read from the game files and the map files.

Zombie types

Each map gives its zombies a table (Civilian, Police, Military…) with a health and damage value; most tables have 100 health and deal 15 damage per hit. When a zombie spawns, the game rolls its type on top of that. On Normal, 62.5% of zombies are plain ones and the rest are crawlers, sprinters, flankers, burners and acid spitters. Easy rolls only plain zombies. The chances below are the server's defaults; a server can change them in Config.txt, and some maps set their own for some areas (by map).

TypeHealthDamage per hitSpeed, m/sEasyNormalHardWhat it does
NormalThe table's healthThe table's damage5.5 (4.5)100%62.5%55%Walks, hits, breaks barricades, structures and vehicles in its way.
Crawler1.5× the table's2× the table's3 (2.5)0%15%12.5%Crawls along the ground: slow, but tougher and hits twice as hard.
Sprinter0.5× the table's0.75× the table's6.5 (6)0%15%17.5%Runs: faster than a normal zombie, dies in half the damage.
FlankerThe table'sThe table's6 (5.5)0%2.5%5%Turns invisible while it chases you and shows itself when it stops.
BurnerThe table'sThe table's5.5 (4.5)0%2.5%5%Burns, and explodes when it dies: 40 damage to players within 4 m. A normal zombie caught in zombie fire becomes one.
Acid spitterThe table'sThe table's5.5 (4.5)0%2.5%5%Spits acid that leaves a damaging puddle.
Spirit (ghost)The table'sThe table's5.5 (4.5)0%0%0%Invisible: a ghost.
Volatile (red)1.5× the table'sThe table's6.5 (6)0%0%0%Dying Light crossover. Spawns only at night and bursts into fire at dawn.
Volatile (blue)1.5× the table'sThe table's6.5 (6)0%0%0%Dying Light crossover. Spawns only at night and bursts into fire at dawn.
Mega zombieThe mega table's (thousands)The table's6mega tables onlymega tables onlymega tables onlySpawns from mega tables only, one per area at a time. Twice the reach, and throws boulders at targets more than about 4.5 m away. Drops 5 items.
Electric boss6,000The table's60%0%0%Shoots electric shocks at targets 2 to 64 m away. Drops 8 to 10 items.
Wind boss6,000The table's60%0%0%Stomps when you are within 12 m: a 10 m blast that deals 60 damage to players and 500 to barricades, structures and vehicles. Drops 8 to 10 items.
Fire boss6,000The table's60%0%0%Breathes fire up to about 23 m, which sets normal zombies alight (they become burners), and explodes when it dies. Drops 8 to 10 items.
Elver boss4,600The table's60%0%0%Elver's final boss: stomps like the wind boss and takes less damage from bullets. Drops 8 to 10 items.
Kuwait boss60,000The table's60%0%0%Kuwait's final boss: throws boulders more often, hits players inside vehicles (turrets) and throws flashbangs. Drops 8 to 10 items.

Speed in brackets: with Slow_Movement on, which Easy turns on by default. Bosses, ghosts and volatiles have a 0% default: only a map, or a server that sets the chance, brings them. Damage is per hit before the difficulty's damage multiplier. A zombie in an aggressive ("hyper") area hits 1.5× harder and reaches further.

Easy, Normal and Hard

The difficulty (Mode in Commands.dat) picks a set of zombie defaults. These are the ones that change between the three; every other zombie setting is the same on all of them. A dead zombie respawns after 6 minutes, or 30 seconds during a full moon. An area holds at most its spawn points × Spawn_Chance zombies at a time, and the map can lower that.

SettingEasyNormalHardWhat it means
Spawn_Chance0.20.250.3Percentage [0 to 1] of zombie spawns to use. For example, if set to 0.2 and an area has 100 zombie spawns, max 20 zombies will spawn at a time.
Loot_Chance0.550.50.3Percentage [0 to 1] chance of zombie dropping an item except when dropping more than one item.
Crawler_Chance00.150.125Percentage [0 to 1] chance of zombie spawning as a crawler.
Sprinter_Chance00.150.175Percentage [0 to 1] chance of zombie spawning as a sprinter.
Flanker_Chance00.0250.05Percentage [0 to 1] chance of zombie spawning as a flanker.
Burner_Chance00.0250.05Percentage [0 to 1] chance of zombie spawning as a burner.
Acid_Chance00.0250.05Percentage [0 to 1] chance of zombie spawning as an acid spitter.
Damage_Multiplier0.7511.5Scales the amount of damage dealt by zombies. For example, 2.0 doubles the amount of damage from zombie attacks.
Armor_Multiplier1.2510.75Scales the amount of damage taken by zombies. For example, 0.5 halves the amount of damage dealt to zombies.
Slow_MovementTrueFalseFalseIf true, all zombies are a bit slower, making it easier to escape them.
Can_StunTrueTrueFalseIf false, nothing can stun zombies, making combat harder.
Only_Critical_StunsFalseFalseTrueIf true, only certain weapons and attacks can stun zombie (e.g., backstabs). Not applicable if Can_Stun is false.
Weapons_Use_Player_DamageFalseFalseTrueIf true, attacking a zombie uses the weapon's PvP damage values rather than zombie-specific damage.

Descriptions are the comments the game writes into Config.txt. Every server setting: Unturned server Config.txt.

Mega zombies

A mega zombie (the game's "special" tables) is a big zombie with thousands of health that throws boulders. It comes only from a map's mega tables: each area holds at most one at a time, and the next can't spawn until 10 minutes after the last one spawned or died. On a horde beacon, the last zombie of the wave is a mega. It drops 5 items from its table's loot. The toughest is Deadzone Mega on Escalation, with 5,000 health.

48 rows
GermanySpecial High Peaks4,00033505Schwarzwald Military Base, Aerospace Defense Complex, Cologne
RussiaSpecial High4,00033502Silo 22, Kivgrad Harbor
PEISpecial2,99933402Confederation Bridge, Summerside Military Base
WashingtonSpecial2,99933403Seattle, Olympia Military Base
YukonSpecial2,99933408Off Limits, Mount Logan
GermanySpecial Low Peaks2,00033302Rappbode Dam, Ostsee Compound
RussiaSpecial Low2,00033302Volk Military Base
EscalationDeadzone Mega5,00040502Artemis Platform
IrelandSpecial High5,000353509Aberham Anti Air Line, Moneypoint Powerplant, Fort Dunree
Rio de JaneiroDeadzone Mega4,999431507Santos Joint
California 2Fort Mojave Mega4,0002034Fort Mojave
EscalationMilitary Mega4,00035302Parkwood, Camp Crystal
EscalationConstruction Mega4,00035302TKR Industrial
FranceDead Special4,00033502Flamanville Power, Marseille
Rio de Janeiro (Original)Special High4,00033502Santos Joint
KuwaitSpecial Forces Mega3,50045455Saqr Airbase
Rio de JaneiroCoalition Captain3,500251009Magé, Paquetá, Duque de Caxias
Rio de JaneiroMilitary Mega3,500451007Alto da Serra, Petrópolis, Duque de Caxias
Rio de JaneiroAir Force Captain3,500331004Afonsos Air Base
Rio de JaneiroNavy Captain3,500251502
California (Original)Mega PMC3,00035252Cache 42, Costa Mesa Mall
California (Original)Military Mega3,0003511Bixby Bridge
Easter IslandVermillin Boss3,00035156Terevaka, Rano Raraku Harbor
BelgiumMilitary Belgium HULK2,99933404Ypres, Florennes Military Base, Hofer Farm
BelgiumDeadzone Belgium HULK2,99933402Ypres
BelgiumResearch Belgium HULK2,99933402Nulirane Research Centre
HawaiiCGSpecial2,99933402Alika Base
California (Original)Biohazard Mega2,50035502Calabasas
California 2Military Mega Forest2,5002036Berkeley, San Francisco, Oakland
California 2Military Mega Desert2,50015305Costa Mesa Mall, Bixby Bridge, San Francisco
California 2Mega PMC2,50015303Cache 42
California 2Biohazard Mega2,50015503San Francisco, Red Bush
California 2Mega SWAT2,50015352San Francisco
Rio de JaneiroBOPE Captain2,500331001Galeão Airport
California 2Arctic Military Mega2,2502031Whitney
ElverMilitary Mega2,22233704Junction 67
BuakMega Scrapyard2,00033801
BuakMega Farm2,00033801
BuakMega Pine2,00033801
BuakMega Mansion2,00033801
BuakMega Lumberyard2,00033801
FranceMili Special2,00033302Paris, Verdun Airbase
Rio de Janeiro (Original)Special Low2,00033503Afonsos Base, Magé, Alto da Serra
A6 PolarisMilitary Mega1,00015102Fort Evergreen
AridPMC mega7004003Point November, Point Oscar, Point Lima
Aridsoviet mega7004002Tamara Complex, Kahramaan Airfield
AridSteel Mega6003001Abu Al-Kaba'er
Aridconstruction mega6003001Overpass

Health and damage as the map sets them, before the difficulty's multipliers. "Where" names the locations of its spawn points on the in-game map.

Bosses

On the official maps, bosses spawn in a few areas only: Cologne on Germany, where about 1 zombie in 42 is a fire boss. On the curated maps, bosses guard quest areas and bunkers. Electric, wind and fire bosses have 6,000 health unless the map changes it; every boss drops 8 to 10 items.

MapBossHealthChance per spawnSpawn pointsWhere
GermanyFire boss6,0002.4%94Cologne
A6 PolarisElectric boss6,000always1HAZE
A6 PolarisWind boss6,000always1Fir Peak Powerplant
A6 PolarisFire boss6,000always1a quest or boss area
AridWind boss6,000always1Fort Knell
California 2Fire boss1,750 to 2,2500.5% to 100%275Mesadyne Facility, Whitney
California 2Electric boss1,750 to 2,1000.5% to 100%272Mesadyne Facility, Whitney
California 2Wind boss2,200 to 2,7500.5% to 33.3%269Mesadyne Facility, Whitney
Easter IslandFire boss6,0002.4%203Terevaka
ElverElver boss4,600always1a quest or boss area
KuwaitKuwait boss60,000always1a quest or boss area

Ghosts and other rare zombies

MapTypeHealthChance per spawnSpawn pointsWhere
California 2Spirit (ghost)80 to 1501%547Mesadyne Facility, Whitney
Easter IslandSpirit (ghost)100 to 15023.8%485Ahu Vinapú Beach, Rano Raraku Harbor, Piki Farm
IrelandSpirit (ghost)90 to 110always94Rock of Cashel, Our Lady's Asylum
KuwaitSpirit (ghost)35always216Boubyan Island

Zombies by map

58,811 zombie spawn points on 23 survival maps. "Own mix" is the share of a map's spawn points where the map, not the server, decides how many crawlers, sprinters and other types spawn, whatever the difficulty. Those areas are usually harder. PEI, Russia, Washington and Yukon use the server's chances everywhere.

23 rows
GermanyOfficial1,954100152 (up to 4,000 HP)22.9%Fire boss
PEIOfficial1,456100151 (up to 2,999 HP)
RussiaOfficial2,45810015 to 332 (up to 4,000 HP)
WashingtonOfficial1,137100151 (up to 2,999 HP)
YukonOfficial524100151 (up to 2,999 HP)
A6 PolarisCurated1,402100 to 55015 to 201 (up to 1,000 HP)100%Electric boss, Wind boss, Fire boss
AridCurated95075 to 45015 to 334 (up to 700 HP)100%Wind boss
BelgiumCurated3,510100153 (up to 2,999 HP)7.4%
BuakCurated2,033100 to 40015 to 255 (up to 2,000 HP)90.8%
California (Original)Curated1,33580 to 17510 to 353 (up to 3,000 HP)100%
California 2Curated5,90380 to 2,2508 to 207 (up to 4,000 HP)24.3%Fire boss, Electric boss, Wind boss
CarpatCurated18080 to 10025 to 50
Easter IslandCurated1,252100 to 15010 to 201 (up to 3,000 HP)55.2%Fire boss
ElverCurated56220 to 6005 to 251 (up to 2,222 HP)26.5%Elver boss
EscalationCurated1,566100 to 15015 to 183 (up to 5,000 HP)
FranceCurated2,378100 to 15015 to 302 (up to 4,000 HP)
GreeceCurated3,70610015
HawaiiCurated3,771100151 (up to 2,999 HP)
IrelandCurated2,96290 to 11015 to 201 (up to 5,000 HP)3.2%
KuwaitCurated1,91135 to 65,00015 to 231 (up to 3,500 HP)83.3%Kuwait boss
LimestoneCurated1,347400 to 1,80012 to 35100%
Rio de JaneiroCurated9,96780 to 2007 to 226 (up to 4,999 HP)
Rio de Janeiro (Original)Curated6,547100152 (up to 4,000 HP)

Health and damage of the ordinary tables, before crawler/sprinter multipliers and the difficulty. Each map page lists its tables and how many zombies spawn at each named place.

Loot and XP