Unturned skills
What every skill level does, what it costs in XP, which skillset makes it half price, and which recipes need it, read from the game files of Unturned 3.26.3.14. Plus where XP comes from, what dying costs you, and the curated maps that start you with skills or lock them.
- Picks
- Offense 7
- Defense 7
- Support 8
- Skillsets 11
- Recipes that need a skill 327
- How to get XP
- Dying
- Boosts
- Skills on curated maps 9
- Server settings
Picks
Worked out from the tables below. Costs are XP on a default server, starting from level 0.
- Unlocks the most recipes: Crafting. 215 recipes need a level of it. All 3 levels cost 150 XP.
- Skillset for crafting and building: Worker. It halves Crafting and Engineer, which 253 recipes need, and Mechanic too.
- Skillset that saves the most XP: Thief. Half price on Parkour and Sneakybeaky saves 240 XP getting them to max, and those 12 levels are never lost on death.
- Every skill maxed: 3,350 XP. 22 skills, 114 levels. As a Thief it's 3,110 XP, the least any skillset pays.
How many skills are there in Unturned?
22, in 3 groups: Offense (7), Defense (7), Support (8). They have 114 levels between them.
How much XP does it take to max every skill?
3,350 XP. 22 skills, 114 levels. As a Thief it's 3,110 XP, the least any skillset pays.
Which skillset is best in Unturned?
For crafting and building, Worker: it halves Crafting and Engineer, which 253 recipes need, and Mechanic too. To save the most XP overall, Thief: half price on Parkour and Sneakybeaky saves 240 XP getting them to max, and those 12 levels are never lost on death.
Do you lose skills when you die in Unturned?
On a default server, yes: each death takes 1 level on Normal, 2 on Hard and none on Easy from random skills, but never from your skillset's skills. You also keep only 50% of the XP you haven't spent.
All skills
Offense, then Defense, then Support, as in the game's skill menu. A level costs more XP than the one before it. "XP per level" lists the price of each level in order. Your skillset halves its own skills' prices (rounded down).
| Skill | Levels | XP per level | Total XP | Half price for |
|---|---|---|---|---|
| Overkill | 7 | 10 / 20 / 30 / 40 / 50 / 60 / 70 | 280 | – |
| Sharpshooter | 7 | 10 / 20 / 30 / 40 / 50 / 60 / 70 | 280 | Spec Ops |
| Dexterity | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Spec Ops |
| Cardio | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Fire Fighter |
| Exercise | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Police Officer |
| Diving | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Fisher |
| Parkour | 5 | 20 / 30 / 40 / 50 / 60 | 200 | Thief |
| Sneakybeaky | 7 | 10 / 20 / 30 / 40 / 50 / 60 / 70 | 280 | Thief |
| Vitality | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Chef |
| Immunity | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Doctor |
| Toughness | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Police Officer |
| Strength | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Fire Fighter |
| Warmblooded | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Lumberjack |
| Survival | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Farmer |
| Healing | 7 | 10 / 20 / 30 / 40 / 50 / 60 / 70 | 280 | Doctor |
| Crafting | 3 | 20 / 50 / 80 | 150 | Worker |
| Outdoors | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Lumberjack |
| Cooking | 3 | 20 / 50 / 80 | 150 | Chef |
| Fishing | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Fisher |
| Agriculture | 7 | 10 / 20 / 30 / 40 / 50 / 60 / 70 | 280 | Farmer |
| Mechanic | 5 | 10 / 15 / 20 / 25 / 30 | 100 | Worker |
| Engineer | 3 | 20 / 50 / 80 | 150 | Worker |
Offense skills
Overkill
Punch and melee with greater force. 7 levels, 280 XP in all. 1 recipe needs it (crafting; list below).
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +7% punch/melee damage | 10 | 10 |
| 2 | +14% punch/melee damage | 20 | 30 |
| 3 | +21% punch/melee damage | 30 | 60 |
| 4 | +29% punch/melee damage | 40 | 100 |
| 5 | +36% punch/melee damage | 50 | 150 |
| 6 | +43% punch/melee damage | 60 | 210 |
| 7 | +50% punch/melee damage | 70 | 280 |
Sharpshooter
Stabilizes recoil and increases accuracy. 7 levels, 280 XP in all, or 140 XP as a Spec Ops.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +6% recoil control, +6% accuracy | 10 | 10 |
| 2 | +11% recoil control, +11% accuracy | 20 | 30 |
| 3 | +17% recoil control, +17% accuracy | 30 | 60 |
| 4 | +23% recoil control, +23% accuracy | 40 | 100 |
| 5 | +29% recoil control, +29% accuracy | 50 | 150 |
| 6 | +34% recoil control, +34% accuracy | 60 | 210 |
| 7 | +40% recoil control, +40% accuracy | 70 | 280 |
Dexterity
Quicker reloading and hammering. 5 levels, 100 XP in all, or 49 XP as a Spec Ops.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +10% reload/hammer speed | 10 | 10 |
| 2 | +20% reload/hammer speed | 15 | 25 |
| 3 | +30% reload/hammer speed | 20 | 45 |
| 4 | +40% reload/hammer speed | 25 | 70 |
| 5 | +50% reload/hammer speed | 30 | 100 |
Cardio
Quicker stamina and oxygen regeneration. 5 levels, 100 XP in all, or 49 XP as a Fire Fighter.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +10% regeneration speed | 10 | 10 |
| 2 | +20% regeneration speed | 15 | 25 |
| 3 | +30% regeneration speed | 20 | 45 |
| 4 | +40% regeneration speed | 25 | 70 |
| 5 | +50% regeneration speed | 30 | 100 |
Exercise
Use less stamina and move faster. 5 levels, 100 XP in all, or 49 XP as a Police Officer.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +5% move speed, +50% stamina endurance | 10 | 10 |
| 2 | +10% move speed, +100% stamina endurance | 15 | 25 |
| 3 | +15% move speed, +150% stamina endurance | 20 | 45 |
| 4 | +20% move speed, +200% stamina endurance | 25 | 70 |
| 5 | +25% move speed, +250% stamina endurance | 30 | 100 |
Diving
Use less oxygen, swim faster and reduce scope sway. 5 levels, 100 XP in all, or 49 XP as a Fisher.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +5% swim speed, +50% oxygen endurance, +10% scope stability | 10 | 10 |
| 2 | +10% swim speed, +100% oxygen endurance, +20% scope stability | 15 | 25 |
| 3 | +15% swim speed, +150% oxygen endurance, +30% scope stability | 20 | 45 |
| 4 | +20% swim speed, +200% oxygen endurance, +40% scope stability | 25 | 70 |
| 5 | +25% swim speed, +250% oxygen endurance, +50% scope stability | 30 | 100 |
Parkour
Jump higher with less stamina. 5 levels, 200 XP in all, or 100 XP as a Thief.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +5% jump height, +10% jump endurance | 20 | 20 |
| 2 | +10% jump height, +20% jump endurance | 30 | 50 |
| 3 | +15% jump height, +30% jump endurance | 40 | 90 |
| 4 | +20% jump height, +40% jump endurance | 50 | 140 |
| 5 | +25% jump height, +50% jump endurance | 60 | 200 |
Defense skills
Sneakybeaky
Move quietly and alert less zombies when crouched or prone. 7 levels, 280 XP in all, or 140 XP as a Thief.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +11% stealth | 10 | 10 |
| 2 | +21% stealth | 20 | 30 |
| 3 | +32% stealth | 30 | 60 |
| 4 | +43% stealth | 40 | 100 |
| 5 | +54% stealth | 50 | 150 |
| 6 | +64% stealth | 60 | 210 |
| 7 | +75% stealth | 70 | 280 |
Vitality
Quicker health regeneration with full food and water. 5 levels, 100 XP in all, or 49 XP as a Chef.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +10% regeneration speed | 10 | 10 |
| 2 | +20% regeneration speed | 15 | 25 |
| 3 | +30% regeneration speed | 20 | 45 |
| 4 | +40% regeneration speed | 25 | 70 |
| 5 | +50% regeneration speed | 30 | 100 |
Immunity
Immune to bacteria, zombies and hallucinogens. 5 levels, 100 XP in all, or 49 XP as a Doctor.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +10% virus endurance | 10 | 10 |
| 2 | +20% virus endurance | 15 | 25 |
| 3 | +30% virus endurance | 20 | 45 |
| 4 | +40% virus endurance | 25 | 70 |
| 5 | +50% virus endurance | 30 | 100 |
Toughness
Less flinching and pain effects. 5 levels, 100 XP in all, or 49 XP as a Police Officer.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +15% flinch/grayscale endurance | 10 | 10 |
| 2 | +30% flinch/grayscale endurance | 15 | 25 |
| 3 | +45% flinch/grayscale endurance | 20 | 45 |
| 4 | +60% flinch/grayscale endurance | 25 | 70 |
| 5 | +75% flinch/grayscale endurance | 30 | 100 |
Strength
Quicker bleeding and bone healing, less fall damage. 5 levels, 100 XP in all, or 49 XP as a Fire Fighter.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +10% bleeding/bone speed, +15% fall damage endurance | 10 | 10 |
| 2 | +20% bleeding/bone speed, +30% fall damage endurance | 15 | 25 |
| 3 | +30% bleeding/bone speed, +45% fall damage endurance | 20 | 45 |
| 4 | +40% bleeding/bone speed, +60% fall damage endurance | 25 | 70 |
| 5 | +50% bleeding/bone speed, +75% fall damage endurance | 30 | 100 |
Warmblooded
Protected from the cold, use less calories warming up. 5 levels, 100 XP in all, or 49 XP as a Lumberjack.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +20% freezing endurance | 10 | 10 |
| 2 | +40% freezing endurance | 15 | 25 |
| 3 | +60% freezing endurance | 20 | 45 |
| 4 | +80% freezing endurance | 25 | 70 |
| 5 | +100% freezing endurance | 30 | 100 |
Survival
Use less food and water. 5 levels, 100 XP in all, or 49 XP as a Farmer.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +5% food/water endurance | 10 | 10 |
| 2 | +10% food/water endurance | 15 | 25 |
| 3 | +15% food/water endurance | 20 | 45 |
| 4 | +20% food/water endurance | 25 | 70 |
| 5 | +25% food/water endurance | 30 | 100 |
Support skills
Healing
Use healing items more efficiently. 7 levels, 280 XP in all, or 140 XP as a Doctor.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +7% healing | 10 | 10 |
| 2 | +14% healing | 20 | 30 |
| 3 | +21% healing | 30 | 60 |
| 4 | +29% healing | 40 | 100 |
| 5 | +36% healing | 50 | 150 |
| 6 | +43% healing | 60 | 210 |
| 7 | +50% healing | 70 | 280 |
Crafting
Think up more advanced blueprints. 3 levels, 150 XP in all, or 75 XP as a Worker. 215 recipes need it (crafting; list below).
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | Makeshift items | 20 | 20 |
| 2 | Makeshift items, basic buildables | 50 | 70 |
| 3 | Makeshift items, basic buildables, complex barricades | 80 | 150 |
Outdoors
Chop down trees faster and recover more resources. 5 levels, 100 XP in all, or 49 XP as a Lumberjack.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +10% resource damage, +10% resource drops | 10 | 10 |
| 2 | +20% resource damage, +20% resource drops | 15 | 25 |
| 3 | +30% resource damage, +30% resource drops | 20 | 45 |
| 4 | +40% resource damage, +40% resource drops | 25 | 70 |
| 5 | +50% resource damage, +50% resource drops | 30 | 100 |
Cooking
Prepare high quality food. 3 levels, 150 XP in all, or 75 XP as a Chef. 73 recipes need it (crafting; list below).
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | Ingredients | 20 | 20 |
| 2 | Ingredients, snack meals | 50 | 70 |
| 3 | Ingredients, snack meals, formal meals | 80 | 150 |
Fishing
Catch fish more efishiently. 5 levels, 100 XP in all, or 49 XP as a Fisher.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +20% reaction time | 10 | 10 |
| 2 | +40% reaction time | 15 | 25 |
| 3 | +60% reaction time | 20 | 45 |
| 4 | +80% reaction time | 25 | 70 |
| 5 | +100% reaction time | 30 | 100 |
Agriculture
Harvest crops and plants more efficiently. 7 levels, 280 XP in all, or 140 XP as a Farmer.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | 14% harvest chance, +3% harvest speed | 10 | 10 |
| 2 | 29% harvest chance, +7% harvest speed | 20 | 30 |
| 3 | 43% harvest chance, +10% harvest speed | 30 | 60 |
| 4 | 57% harvest chance, +14% harvest speed | 40 | 100 |
| 5 | 71% harvest chance, +18% harvest speed | 50 | 150 |
| 6 | 86% harvest chance, +21% harvest speed | 60 | 210 |
| 7 | 100% harvest chance, +25% harvest speed | 70 | 280 |
Mechanic
Repair bases and vehicles more efficiently. 5 levels, 100 XP in all, or 49 XP as a Worker.
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | +20% repair speed | 10 | 10 |
| 2 | +40% repair speed | 15 | 25 |
| 3 | +60% repair speed | 20 | 45 |
| 4 | +80% repair speed | 25 | 70 |
| 5 | +100% repair speed | 30 | 100 |
Engineer
Maintain more advanced blueprints. 3 levels, 150 XP in all, or 75 XP as a Worker. 38 recipes need it (crafting; list below).
| Level | Effect | XP | XP so far |
|---|---|---|---|
| 1 | Makeshift items | 20 | 20 |
| 2 | Makeshift items, basic items | 50 | 70 |
| 3 | Makeshift items, basic items, complex items | 80 | 150 |
Skillsets
You pick a skillset when you make a character. It doesn't give you any levels. It makes two or three skills half price, and those skills never lose levels when you die (both are on by default; servers can turn them off). Civilian favours nothing.
| Skillset | Half-price skills | XP saved to max them | Levels kept on death |
|---|---|---|---|
| Civilian | none | 0 | 0 |
| Fire Fighter | Cardio, Strength | 102 | 10 |
| Police Officer | Exercise, Toughness | 102 | 10 |
| Spec Ops | Sharpshooter, Dexterity | 191 | 12 |
| Farmer | Agriculture, Survival | 191 | 12 |
| Fisher | Fishing, Diving | 102 | 10 |
| Lumberjack | Warmblooded, Outdoors | 102 | 10 |
| Worker | Crafting, Engineer, Mechanic | 201 | 11 |
| Chef | Cooking, Vitality | 126 | 8 |
| Thief | Parkour, Sneakybeaky | 240 | 12 |
| Doctor | Immunity, Healing | 191 | 12 |
Recipes that need a skill
Cooking 1: 23 · Cooking 2: 32 · Cooking 3: 18 · Crafting 1: 37 · Crafting 2: 146 · Crafting 3: 32 · Engineer 1: 17 · Engineer 2: 15 · Engineer 3: 6 · Overkill 1: 1. Engineer is for repairs, so the item in that row is the one being repaired. Every other recipe needs no skill. Pick a level in the Skill box to see what it unlocks.
How to get XP
- Killing zombies. Each zombie table sets its own XP. On the official maps: Germany 3–5 XP, mega zombies 30–50, the one Kaiser zombie 100; PEI 3–5 XP, mega zombies 40; Russia 3–5 XP, mega zombies 30–50, the one Pirate zombie 100; Washington 3–5 XP, mega zombies 40; Yukon 3 XP, mega zombies 40. Mega zombies are listed on the zombies page. A full moon multiplies zombie XP by 2.
- Hunting. Bear 30, Wolf 20, Deer 10, Moose 10, Reindeer 10, Cow 5, Pig 5 XP a kill.
- Fishing. 3 XP a catch with any rod.
- Farming. 1 XP a harvest, and 1 for picking a berry bush (the game's default).
- Treating other players. Half the health you restore and half the infection you cure, plus 15 XP for stopping bleeding and 15 for setting a broken leg. Treating yourself gives nothing.
- Quests on maps with NPCs. The map pages list each quest's rewards.
All of it is multiplied by the server's Experience_Multiplier (Easy 1.5, Normal 1, Hard 1.5).
What dying costs you
- Skill levels: each death takes 1 level on Normal, 2 on Hard and none on Easy, from random skills, whether a player or a zombie killed you. Your skillset's skills are never picked.
- XP: you keep 50% of the XP you haven't spent. Spend it before a risky fight.
- Boost: lost.
- Arena and horde maps reset skills to the map's starting levels; arena also clears XP.
Boosts
For 25 XP the skill menu rolls one of 4 boosts at random, never the one you already have. It lasts until you die.
- Hardened: Reduced damage from zombies. (+25% zombie damage endurance)
- Splatterific: Extra blood splatter decals. (+700% blood)
- Flight: Ragdolls and carjacks gain extra velocity. (+700% ragdoll/carjack velocity)
- Olympic: Throw objects further. (+100% thrown velocity)
Skills on curated maps
Some curated maps set their own skill rules: a level everyone starts with, a lower maximum, or a different price. "Locked" means the skill stays at that level. The server can switch all of this off with Prevent_Level_Skill_Overrides. The official maps keep the normal rules.
| Map | What changes |
|---|---|
| Arid | Overkill locked at 0; Sharpshooter starts maxed (7); Dexterity locked at 0; Cardio fixed at 3; Exercise fixed at 4; Diving fixed at 3; Parkour fixed at 2; Sneakybeaky locked at 0; Vitality locked at 0; Immunity locked at 0; Toughness fixed at 4; Strength locked at 0; Warmblooded locked at 0; Survival locked at 0; Healing locked at 0; Crafting starts maxed (3); Outdoors locked at 0; Cooking starts maxed (3); Fishing starts maxed (5); Agriculture locked at 0; Mechanic fixed at 3; Engineer starts maxed (3). Map settings: no XP at all, keep 100% of XP on death, no skill levels lost on death. |
| Buak | Overkill locked at 0; Sharpshooter capped at 2 of 7, costs ×8 (240 XP to 2); Dexterity locked at 0; Cardio starts maxed (5); Exercise starts maxed (5); Diving fixed at 4; Parkour fixed at 2; Sneakybeaky locked at 0; Vitality costs ×4 (400 XP to 5); Immunity locked at 0; Toughness costs ×4 (400 XP to 5); Strength locked at 0; Warmblooded costs ×6 (600 XP to 5); Survival capped at 3 of 5, costs ×4 (180 XP to 3); Healing locked at 0; Crafting costs ×4 (600 XP to 3); Outdoors costs ×10 (1,000 XP to 5); Cooking starts at 1, costs ×2 (260 XP to 3); Fishing costs ×6 (600 XP to 5); Agriculture capped at 2 of 7, costs ×8 (240 XP to 2); Mechanic costs ×4 (400 XP to 5); Engineer costs ×4 (600 XP to 3). Map settings: no skill levels lost on death. |
| California 2 | Overkill fixed at 3; Sharpshooter locked at 0; Dexterity locked at 0; Cardio fixed at 3; Exercise fixed at 4; Diving starts maxed (5); Parkour fixed at 2; Sneakybeaky locked at 0; Vitality locked at 0; Immunity locked at 0; Toughness fixed at 2; Strength locked at 0; Warmblooded locked at 0; Survival fixed at 2; Healing locked at 0; Crafting starts maxed (3); Outdoors locked at 0; Cooking starts maxed (3); Fishing starts maxed (5); Agriculture locked at 0; Mechanic fixed at 3; Engineer starts maxed (3). Map settings: no XP at all, no skill levels lost on death, keep 90% of XP on death. |
| Limestone | Overkill locked at 0; Sharpshooter capped at 3 of 7, costs ×0.2 (12 XP to 3); Dexterity starts maxed (5); Cardio capped at 3 of 5, costs ×0.133 (6 XP to 3); Exercise capped at 3 of 5, costs ×0.133 (6 XP to 3); Diving fixed at 3; Parkour capped at 2 of 5, costs ×0.5 (25 XP to 2); Sneakybeaky capped at 3 of 7, costs ×0.5 (30 XP to 3); Vitality capped at 3 of 5, costs ×0.142 (6 XP to 3); Immunity capped at 3 of 5, costs ×0.142 (6 XP to 3); Toughness capped at 3 of 5, costs ×0.142 (6 XP to 3); Strength capped at 3 of 5, costs ×0.142 (6 XP to 3); Warmblooded locked at 0; Survival capped at 3 of 5, costs ×0.142 (6 XP to 3); Healing capped at 1 of 7, costs ×0.5 (5 XP to 1); Crafting costs ×0.033 (6 XP to 3); Outdoors locked at 0; Cooking starts maxed (3); Fishing capped at 3 of 5, costs ×0.142 (6 XP to 3); Agriculture locked at 0; Mechanic capped at 3 of 5, costs ×0.133 (6 XP to 3); Engineer costs ×0.04 (6 XP to 3). Map settings: skillsets don't halve costs, no XP at all, keep 100% of XP on death, no skill levels lost on death. |
| Escalation | Overkill locked at 0; Sharpshooter starts maxed (7); Dexterity locked at 0; Cardio starts maxed (5); Exercise starts maxed (5); Parkour starts maxed (5); Sneakybeaky locked at 0; Strength starts maxed (5); Warmblooded locked at 0; Healing locked at 0; Crafting locked at 0; Outdoors locked at 0; Cooking starts maxed (3); Agriculture locked at 0; Mechanic locked at 0; Engineer starts maxed (3). Map settings: keep 100% of XP on death, no skill levels lost on death. |
| Rio de Janeiro | Overkill fixed at 5; Sharpshooter capped at 3 of 7, costs ×5 (300 XP to 3); Dexterity locked at 0; Cardio starts maxed (5); Exercise starts maxed (5); Diving fixed at 4; Parkour fixed at 3; Sneakybeaky capped at 3 of 7 (60 XP to 3); Toughness starts at 2 (75 XP to 5); Warmblooded locked at 0; Healing locked at 0; Outdoors starts maxed (5); Fishing starts maxed (5). Map settings: no skill levels lost on death. |
| A6 Polaris | Sharpshooter starts at 4, costs ×0.5 (90 XP to 7); Diving capped at 2 of 5 (25 XP to 2); Sneakybeaky capped at 4 of 7 (100 XP to 4); Warmblooded locked at 0; Cooking starts at 1 (130 XP to 3); Agriculture locked at 0; Mechanic locked at 0. Map settings: keep 100% of XP on death, no skill levels lost on death. |
| Elver | Sharpshooter starts at 6, costs ×7.14 (500 XP to 7); Sneakybeaky capped at 1 of 7, costs ×10 (100 XP to 1); Agriculture costs ×1.5 (420 XP to 7); Mechanic capped at 2 of 5, costs ×2.5 (63 XP to 2). Map settings: horde-beacon zombie XP ×2, XP ×0.5, keep 100% of XP on death, no skill levels lost on death. |
| Kuwait | Warmblooded locked at 0. Map settings: XP ×0.5. |
| Athens Arena | Map settings: Cardio, Diving, Exercise and Parkour start maxed. |
| Canyon Arena | Map settings: Cardio, Diving, Exercise and Parkour start maxed. |
| Dango | Map settings: every skill starts maxed. |
Server settings
The Config.txt settings that change skills and XP, with the defaults a fresh server writes.
| Setting | Default | What it does |
|---|---|---|
Players.Experience_Multiplier | Easy 1.5, Normal 1, Hard 1.5 | Scales the amount of XP gained from all activities. |
Players.Skill_Cost_Multiplier | 1 | Scales XP cost to purchase/upgrade skills. |
Players.Skillset_Reduces_Skill_Cost | True | If true, skills related to player's skillset/speciality are half cost. |
Players.Skillset_Prevents_Skill_Loss | True | If true, skills related to player's skillset/speciality cannot lose levels on death. |
Players.Lose_Skill_Levels_PvE | Easy 0, Normal 1, Hard 2 | Number of skill levels to remove when killed by the environment (e.g., zombies). |
Players.Lose_Skill_Levels_PvP | Easy 0, Normal 1, Hard 2 | Number of skill levels to remove when killed by another player. |
Players.Lose_Skills_PvE | 1 | Percentage [0 to 1] of skill levels to retain when killed by the environment (e.g., zombies). |
Players.Lose_Skills_PvP | 1 | Percentage [0 to 1] of skill levels to retain when killed by another player. |
Players.Lose_Experience_PvE | 0.5 | Percentage [0 to 1] of XP to retain when killed by the environment (e.g., zombies). |
Players.Lose_Experience_PvP | 0.5 | Percentage [0 to 1] of XP to retain when killed by another player. |
Players.Spawn_With_Max_Skills | False | Should all skills default to max level? |
Players.Spawn_With_Stamina_Skills | False | Should cardio, diving, exercise, and parkour default to max level? |
Players.Prevent_Level_Skill_Overrides | False | If true, prevent levels from modifying skill starting levels, costs, and max levels. |
Zombies.Full_Moon_Experience_Multiplier | 2 | Scales amount of XP gained for killing a zombie during the full moon. |
Zombies.Beacon_Experience_Multiplier | 1 | Scales amount of XP gained for killing a zombie during a horde beacon. |
Read from the game files of Unturned 3.26.3.14. Skill names, effects and skillsets come from the game's own text; levels and XP costs from its skill code. The page rebuilds itself when the game updates.