Unturned base building: claim flag, bed and horde beacon

The three placeables every base needs, with the rules the game actually runs: how far a claim flag reaches and what still gets through it, when a bed respawns you, and what a horde beacon spawns and pays out on every map. Read from the game files and code of Unturned 3.26.3.14. For how many explosives break your walls, see the raid calculator.

How big is a claim flag in Unturned?

A claim flag protects 32 metres in every direction from the flag, up and down too. Inside that, only the player who placed it and their group can build. Another player's claim flag can't go within 64 m of it.

How do you craft a claim flag?

2 × Wire, 2 × Cloth, 1 × Glue and 1 × Chemicals (with a Blowtorch, Crafting 3). It is a utility recipe.

How do you set your spawn with a bed in Unturned?

Place a cot or bedroll and press interact on it to claim it. After you die, "Respawn at bed" unlocks after 30 seconds (a random spawn after 10). You can own one bed at a time: claiming another releases the first.

What does a horde beacon do in Unturned?

It calls a wave of 100 zombies to the area you place it in; the last one is a mega zombie. Kill them all and it drops 7 items for one player (10 for two, 14 for four), mostly high-end guns and ammo.

How do you craft a horde beacon?

6 × Metal Sheet, 6 × Metal Bar, 2 × Raw Explosives, 2 × Chemicals and 1 × Detonator (with a Blowtorch, Crafting 3).

Claim flag

ItemClaim Flag, ID 1158
Recipe2 × Wire, 2 × Cloth, 1 × Glue and 1 × Chemicals (with a Blowtorch, Crafting 3)
Claim radius32 m from the flag, in every direction
Distance to another player's flagat least 64 m
Health50; guns and melee, not explosions

Beds

Every bed in the game. They all work the same: what differs is the health and the recipe. The plain one is crafted, the colours are dyed from it.

2 rows
Cot (7 colours)1243, 1309–13143506 more at a dye vat
Bedroll (8 colours)288–295507 more at a dye vat

Horde beacon

ItemHorde Beacon, ID 1194
Recipe6 × Metal Sheet, 6 × Metal Bar, 2 × Raw Explosives, 2 × Chemicals and 1 × Detonator (with a Blowtorch, Crafting 3)
Zombies in the wave100, the last one a mega zombie
Item drops7 for one player, more with more players (table below)
Health80; explosives and heavy weapons only. You can't pick it up once placed
  1. Place it where zombies spawn. It has to sit inside the zombie navigation area of a town or base, and not on a vehicle. Some curated maps allow it only in certain areas: see beacons by map.
  2. The wave. The area spawns 100 zombies in all, counting the ones already alive there. Dead ones respawn at once (Respawn_Beacon_Time is 0 s) until the count is reached. The last zombie to spawn is a mega zombie.
  3. They're tougher. During a beacon, every hit on a zombie is divided by 1.5 for each player who was in the area when you placed it, so they take 1.5× the usual damage to kill solo, 3× with two and 6× with four.
  4. Stay in the area. If no living player is left in the area, the beacon breaks itself and drops nothing. It also drops nothing if it's destroyed before the last zombie dies.
  5. The payout. When the last zombie dies, the beacon breaks and drops its items on the spot. Each drop is rolled separately from the reward table below. Zombie kills give their normal XP times Beacon_Experience_Multiplier (no full-moon bonus).

How many items it drops

The drop count grows with the square root of the players in the area when it was placed: Rewards × √players, rounded up, then the server's multiplier and caps. Zombie toughness grows faster, so a big group gets fewer items each.

Players in the areaItems droppedEach player's shareDamage to kill a zombie
1771.5×
21053×
3134.34.5×
4143.56×
61839×
8202.512×

What it drops

The base-game beacon rolls its 24-item reward table for each drop: high-end guns, their magazines, ammo boxes and grenades. "Expected solo" is how many of each a one-player beacon gives on average.

24 rows
Desert Falcon4885.65%0.40
Desert Falcon Magazine4895.65%0.40
Devil's Bane14845.65%0.40
Devil's Bane Magazine14855.65%0.40
Dragonfang1325.65%0.40
Dragonfang Box1335.65%0.40
Fragmentation Grenade2545.65%0.40
High Caliber Military Ammunition Crate11925.65%0.40
High Caliber Ranger Ammunition Box11935.65%0.40
Military Drum175.65%0.40
Nykorev1265.65%0.40
Nykorev Box1275.65%0.40
Ranger Drum1255.65%0.40
Ekho13822.82%0.20
Ekho Magazine13842.82%0.20
Grizzly2972.82%0.20
Grizzly Magazine2982.82%0.20
Matamorez10002.82%0.20
Matamorez Magazine10032.82%0.20
PDW1162.82%0.20
Timberwolf182.82%0.20
Timberwolf Magazine202.82%0.20
Hell's Fury13640.56%0.04
Hell's Fury Drum13650.56%0.04

Horde beacons by map

Where a beacon works on each map and how big the wave is. "Zombie areas" are the map's navigation areas that spawn zombies; a map's zombie settings can forbid beacons in some of them. On A6 Polaris, Arid, Buak, California (Original), California 2, Elver and Kuwait a beacon works only in some areas. Several curated maps ship their own beacons with their own wave size and loot, and some of them turn off the base-game recipes, so there the map's beacon is the one you can craft.

23 rows
GermanyOfficialHorde Beacon (base game)1007anywhere zombies spawn (25 areas)
PEIOfficialHorde Beacon (base game)1007anywhere zombies spawn (19 areas)
RussiaOfficialHorde Beacon (base game)1007anywhere zombies spawn (36 areas)
WashingtonOfficialHorde Beacon (base game)1007anywhere zombies spawn (21 areas)
YukonOfficialHorde Beacon (base game)1007anywhere zombies spawn (18 areas)
A6 PolarisCuratedHorde Beacon40230 of 32 zombie areas: Tågbro, Fort Evergreen, Norva and St. Dimitar and more
AridCuratedDistress Beacon, Beacon Of The Horde80–10014–161 of 26 zombie areas: Abu Al-Kaba'er
BelgiumCuratedHorde Beacon (base game)1007anywhere zombies spawn (34 areas)
BuakCuratedHorde Beacon125186 of 22 zombie areas, away from named places
California (Original)CuratedHorde Beacon10092 of 23 zombie areas: Costa Mesa Mall and Hills Resort
California 2CuratedHorde Beacon100181 of 52 zombie areas, away from named places
CarpatCuratedHorde Beacon (base game)1007anywhere zombies spawn (9 areas)
Easter IslandCuratedHorde Beacon (base game)1007anywhere zombies spawn (34 areas)
ElverCuratedHorde Summoner, Horde Beacon61–1320–225 of 11 zombie areas: Ghost Valley, AreaA and Seattle
EscalationCuratedHorde Beacon10015anywhere zombies spawn (29 areas)
FranceCuratedHorde Beacon (base game)1007anywhere zombies spawn (33 areas)
GreeceCuratedHorde Beacon (base game)1007anywhere zombies spawn (28 areas)
HawaiiCuratedHorde Beacon (base game)1007anywhere zombies spawn (51 areas)
IrelandCuratedHorde Beacon (base game)1007anywhere zombies spawn (45 areas)
KuwaitCuratedSupply Beacon, Weapon Beacon35–1005–1221 of 27 zombie areas: Miral, Hawally, Boubyan Island and Jahra Industrial and more
LimestoneCuratedBeacon Of The Horde1009anywhere zombies spawn (34 areas)
Rio de JaneiroCuratedMakeshift Horde Beacon, Horde Beacon, Advanced Horde Beacon, Unstable Horde Beacon100–2007–10anywhere zombies spawn (66 areas)
Rio de Janeiro (Original)CuratedHorde Beacon (base game)1007anywhere zombies spawn (55 areas)

Curated maps' own beacons

Each one's wave, drops and the top of its reward table. Items marked * come with the map and have no page here; the map's item list has their IDs.

MapBeaconIDZombiesDrops, 1/2/4 playersHealthMost likely drops
A6 PolarisHorde Beacon36535402, any group size1,000Mechanical Lotus* 100%
AridDistress Beacon598888014 / 20 / 28650Steel Mesh* 10.5%, Armor Repair Kit* 6.32%, Armor Upgrade Kit* 6.32%, Stack Of Dogtags* 6.32% (of 36)
AridBeacon Of The Horde5972610016 / 23 / 32650Stack Of Gunpowder* 11%, Stack Of Armor Plating* 10.8%, Stack Of HQ Fabric* 10.8%, Stack of Metal Plates* 10.8% (of 13)
BuakHorde Beacon2592612518 / 26 / 3680Research Kit* 3.03%, Avenger* 2.02%, Buckshot (2)* 2.02%, Buckshot (4)* 2.02% (of 49)
California (Original)Horde Beacon420141009 / 13 / 1880AP Military Ammunition Box* 26%, Filter 26%, Porto* 18.2%, Contractor Nightvision* 7.81% (of 14)
California 2Horde Beacon636110018 / 26 / 36300Compound* 12.8%, Concrete Hardener* 12.8%, Medium Ammo Crate* 8.76%, Stack of Low Explosives* 8.55% (of 17)
ElverHorde Summoner5772461none1,000–
ElverHorde Beacon5703413222 / 32 / 441,000Circuit Board* 12.6%, Magenta Crystal* 12.6%, High Caliber Ammunition Box* 10%, Gunpowder* 6.02% (of 27)
EscalationHorde Beacon5166210015 / 22 / 30125AP Grenade Round* 5.49%, HE Grenade Round* 5.49%, Asset* 4.58%, Bisey* 4.58% (of 41)
KuwaitSupply Beacon54703512 / 17 / 2480Low Caliber Civilian Ammunition Box 12.2%, Low Caliber Military Ammunition Crate 9.76%, Low Caliber Ranger Ammunition Box 9.76%, Miltary Magazine* 7.32% (of 25)
KuwaitWeapon Beacon54691005 / 8 / 1080Catalyst* 11.8%, Desert Falcon* 11.8%, Duststorm* 11.8%, Ekho* 11.8% (of 10)
LimestoneBeacon Of The Horde223011009, any group size650Stack Of Gun Parts* 18.7%, Titanium Plating* 9.33%, Safe* 5.33%, Cable Reel* 4% (of 34)
Rio de JaneiroMakeshift Horde Beacon333541007 / 10 / 1480Metal Scraps* 27.7%, Electronic Components* 16.6%, Zubeknakov* 9.67%, Uru* 7.25% (of 17)
Rio de JaneiroHorde Beacon346001258 / 12 / 1680Metal Scraps* 18.6%, Electronic Components* 11.1%, Zubeknakov* 11.1%, Uru* 8.33% (of 17)
Rio de JaneiroAdvanced Horde Beacon346011509 / 13 / 1880Nykorev* 14.3%, Raketnik* 14.3%, Thumper* 13.1%, Medium Grenade* 8.56% (of 17)
Rio de JaneiroUnstable Horde Beacon3336020010 / 15 / 2080Chainbreaker Casket Magazine* 24%, Chainbreaker Magazine* 24%, Gunpowder* 12%, Arbalest* 8% (of 9)

Maps that change these rules

Server settings

The Config.txt settings that change beds, building and horde beacons, with the defaults a fresh server writes.

SettingDefaultWhat it does
Gameplay.Timer_Home30How long (in seconds) after death before a player can respawn at their bed.
Gameplay.Timer_Respawn10How long (in seconds) after death before a player can respawn.
Gameplay.Bypass_Buildable_MobilityFalseAre sentry guns and beds allowed on vehicles?
Gameplay.Bypass_Building_In_SafezonesFalseIf true, buildables can be placed in safezones.
Gameplay.Bypass_No_Building_ZonesFalseIf true, buildables can be placed in "no building" zones.
Barricades.Decay_Time604800How long (in seconds) since the barricade owner/group last played before the barricade won't be saved. If the server is offline for more than half the Decay_Time, all decay timers are reset.
Structures.Decay_Time604800How long (in seconds) since the structure owner/group last played before the structure won't be saved. If the server is offline for more than half the Decay_Time, all decay timers are reset.
Zombies.Respawn_Beacon_Time0How long (in seconds) before a dead zombie respawns during a horde beacon.
Zombies.Beacon_Experience_Multiplier1Scales amount of XP gained for killing a zombie during a horde beacon.
Zombies.Beacon_Rewards_Multiplier1Scales total number of horde beacon loot drops, applied before Beacon_Max_Rewards.
Zombies.Beacon_Max_Rewards0If greater than zero, maximum number of items a horde beacon can drop. Useful to clamp the number of drops when a large number of players participate.
Zombies.Beacon_Max_Participants0If greater than zero, maximum player count for horde beacon loot scaling. Useful to clamp the number of drops when a large number of players participate.

Read from the game files of Unturned 3.26.3.14: item stats, recipes, reward tables and each map's zombie areas from the asset files, the rules (claim radius, bed respawn, beacon waves and drops) from the game's code. The page rebuilds itself when the game updates.